After installing games-strategy/vcmi-1.5.7::gamerlay I tried to launch it, but was met with a segfault. Reinstalling boost and its dependencies has not helped. Reproducible: Always Steps to Reproduce: 1. Install games-strategy/vcmi::gamerlay. 2. Configure the game. In my case, I'm using gamedata from Complete Edition from GoG. 3. Run the game. Actual Results: Segmentation fault. Expected Results: The game should start playing. gdb backtrace: Starting client of 'VCMI 1.5.7' Creating console and configuring logger: 0 ms The log file will be saved to "/home/mdec/.cache/vcmi/VCMI_Client_log.txt" Initialization: 9 ms Data loading: 78 ms Mod handler: 3 ms Mod filesystems: 28 ms Initialized logging system based on settings successfully. [log level] ai => not set [log level] animation => not set [log level] bonus => not set [log level] global => trace [log level] mod => not set [log level] network => not set [New Thread 0x7fffed29b6c0 (LWP 1916)] [New Thread 0x7fffe7fff6c0 (LWP 1917)] [New Thread 0x7fffeca9a6c0 (LWP 1918)] Found 4 render drivers opengl (active) opengles2 opengles software [New Thread 0x7fffe21ff6c0 (LWP 1939)] [New Thread 0x7fffe19fe6c0 (LWP 1940)] [New Thread 0x7fffe11fd6c0 (LWP 1941)] [New Thread 0x7fffe09fc6c0 (LWP 1942)] [New Thread 0x7fffb3dff6c0 (LWP 1943)] [New Thread 0x7fffb35fe6c0 (LWP 1944)] [New Thread 0x7fffb2dfd6c0 (LWP 1945)] [New Thread 0x7fffb25fc6c0 (LWP 1946)] [New Thread 0x7fffb1dfb6c0 (LWP 1947)] [Thread 0x7fffb1dfb6c0 (LWP 1947) exited] [Thread 0x7fffb25fc6c0 (LWP 1946) exited] [Thread 0x7fffb2dfd6c0 (LWP 1945) exited] [New Thread 0x7fffb2dfd6c0 (LWP 1948)] [New Thread 0x7fffb25fc6c0 (LWP 1949)] [New Thread 0x7fffb1dfb6c0 (LWP 1950)] Created renderer opengl [New Thread 0x7fff9bfff6c0 (LWP 1951)] Starting network thread Initializing video: 367 ms [New Thread 0x7fff9b7fe6c0 (LWP 1952)] Initializing screen and sound handling: 3 ms [New Thread 0x7fff9affd6c0 (LWP 1954)] Game Settings handler: 0 ms General text handler: 10 ms Bonus type handler: 1 ms Road handler: 0 ms River handler: 0 ms Terrain handler: 0 ms Hero handler: 0 ms Hero classes handler: 0 ms Artifact handler: 0 ms Creature handler: 0 ms Town handler: 0 ms Obstacle set handler: 0 ms Object handler: 0 ms Object types information handler: 0 ms Spell handler: 0 ms Skill handler: 0 ms Terrain view pattern handler: 1 ms Template handler: 0 ms Battlefields handler: 0 ms Obstacles handler: 0 ms Initializing handlers: 14 ms Initializing content handler: 0 ms Thread 20 "initialize" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fff9affd6c0 (LWP 1954)] 0x00007ffff7630dd4 in __gnu_cxx::operator!=<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > (__lhs=..., __rhs=...) at /usr/lib/gcc/x86_64-pc-linux-gnu/14/include/g++-v14/bits/stl_iterator.h:1235 1235 { return __lhs.base() != __rhs.base(); } (gdb) bt #0 0x00007ffff7630dd4 in __gnu_cxx::operator!=<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > (__lhs=<optimized out>, __rhs=<optimized out>) at /usr/lib/gcc/x86_64-pc-linux-gnu/14/include/g++-v14/bits/stl_iterator.h:1235 #1 boost::io::detail::str2int<int, __gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::ctype<char> > (start=<optimized out>, last=<optimized out>, res=<optimized out>, fac=<optimized out>) at /usr/include/boost/format/parsing.hpp:77 #2 boost::io::detail::parse_printf_directive<char, std::char_traits<char>, std::allocator<char>, __gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::ctype<char> > (start=non-dereferenceable iterator for std::vector, last=80 'P', fpar=0x300, fac=..., offset=140735793840960, exceptions=136 '\210') at /usr/include/boost/format/parsing.hpp:141 #3 0x00007fff9affc220 in ??? () #4 0x00007fff9affc23e in ??? () #5 0x00007ffff5a57f0e in iconv_close (cd=<optimized out>) at iconv_close.c:34 #6 0x00007fff00000000 in ??? () #7 0x0000000000000000 in ??? ()