When I run gaim, it segfaults. It was happening immediately upon drawing the buddy list window after logging in with the AIM protocol (did not segfault after signing in with MSN). I emerged gdb, and afterward (much to my surprise), it started segfaulting in a different place. It now segfaults when a conversation window is opened. The output from gaim -d is in the file gaim-debug. The output from gdb gaim core is in the file gdb. The output from emerge --info is in info. Let me know if you need more information.
Created attachment 57997 [details] Output from gaim -d
Created attachment 57998 [details] Output from gdb gaim core
Created attachment 57999 [details] Output from emerge --info
Created attachment 58114 [details] backtrace (gdb)
I remerged gaim with USE="-spell" emerge gaim. It no longer segfaults. I decided to try unmasking and merging aspell-0.60.2. I then remerged gaim with USE="spell". Now everything plays nicely together - no more segfaults. I don't know if others using aspell-0.50.5-r4 are having the same problem. I also don't know why the newer aspell was masked.
Can you confirm that downgrading aspell (and then rebuilding enchant and gtkspell and gaim) can produce the error again?
I downgraded aspell, remerged the mentioned packages, and rebuilt gaim. The crash no longer occurs.
I'm going to chalk this up to one of those library-change snafus. I would occasionally run revdep-rebuild.