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Bug 89816 - New ebuild for Zelda - Secret of Eternia
Summary: New ebuild for Zelda - Secret of Eternia
Status: RESOLVED LATER
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-04-20 07:59 UTC by MAL
Modified: 2007-01-04 16:57 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
ZeldaSoE-0.3-ebuild.tar.bz2 (ZeldaSoE-0.3-ebuild.tar.bz2,882 bytes, application/octet-stream)
2005-04-20 08:04 UTC, MAL
Details
ZeldaSoE-0.3.ebuild (ZeldaSoE-0.3.ebuild,905 bytes, text/plain)
2005-04-20 10:56 UTC, gentoo_lan
Details
ZeldaSoE-0.3.ebuild (ZeldaSoE-0.3.ebuild,928 bytes, text/plain)
2005-04-20 17:20 UTC, MAL
Details
ZeldaSoE-0.3.ebuild (ZeldaSoE-0.3.ebuild,992 bytes, text/plain)
2005-04-21 03:29 UTC, MAL
Details
zeldasoe-0.3.ebuild (zeldasoe-0.3.ebuild,1.06 KB, text/plain)
2007-01-02 06:43 UTC, Tupone Alfredo
Details
zeldasoe-0.3-gentoo.patch (zeldasoe-0.3-gentoo.patch,2.24 KB, patch)
2007-01-02 06:44 UTC, Tupone Alfredo
Details | Diff

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Description MAL 2005-04-20 07:59:08 UTC
New ebuild for the fledgling game Zelda - Secret of Eternia:

http://www.game-cade.com/zeldasoe.php

I don't mind maintaining this.

Reproducible: Always
Steps to Reproduce:
Comment 1 MAL 2005-04-20 08:04:54 UTC
Created attachment 56757 [details]
ZeldaSoE-0.3-ebuild.tar.bz2

Save in /usr/local/portage/games-rpg/

Unpack with:
tar jxf ZeldaSoE-0.3-ebuild.tar.bz2

cd ZeldaSoE && ebuild ZeldaSoE-0.3.ebuild digest

emerge ZeldaSoE
Comment 2 gentoo_lan 2005-04-20 10:56:45 UTC
Created attachment 56773 [details]
ZeldaSoE-0.3.ebuild

Posted ebuild with correct format.
Comment 3 MAL 2005-04-20 12:11:24 UTC
Sorry, I should have attached the ebuild as text too, it's just that I hate it when people post an ebuild consisting of a load of flat files with no indication of what goes where.
Comment 4 Chris Gianelloni (RETIRED) gentoo-dev 2005-04-20 13:02:33 UTC
Ehh... .ebuild goes into the root dir and everything else goes under files?

As a developer, I rarely even look at an ebuild submission that requires me to:
1. download a tarball via my browser
2. open a terminal and cd to the download directory
3. unpack the tarball
4. open a text editor to read the ebuild

Especially when I can simply click on the attached ebuild and examine it directly form within my browser.  If the ebuild looks good, *then* I'll download it locally and do the commit work.  The main reason for thi sis I tend to browse bugzilla when I'm away from ym dev machines, as I can do dev work this way even without my dev environment.  With a tarball, it's just too much work, especially if I happen to be somewhere without *gasp* Linux boxes around.

Now, for some suggestions on making the ebuild better.
1. don't name the ebuild with caps, this means using either something like a MY_P variable or some bash-fu for SRC_URI
2. use proper indentation of DEPEND
3. use dohtml for html docs
4. try to use doins rather than cp
5. is the wrapper necessary?  Can you not use games_make_wrapper?

That's about it from a quick cursory glance.
Comment 5 MAL 2005-04-20 17:05:32 UTC
I put up the .tar.bz2 so that forum goers who didn't know how to use an ebuild from bugzilla, could try it out.  I'll make sure I also attach the .ebuild separately in the future.

1. don't name the ebuild with caps, this means using either something like a MY_P variable or some bash-fu for SRC_URI

I did this originally, but then I thought to myself... why?  Is it Gentoo policy?  If so, why?
The author of this software calls it ZeldaSoE, not zeldasoe.  The compiled binary is named ZeldaSoE and the source package is called ZeldaSoE-version.tar.bz2.  emerge search is case insensitive and there may one day, feasably be another piece of software called ZeldAsoe.
Like DirectFB, which I'm also for being capitalised, and xdirectfb which should be XDirectFB, I see no disadvantage with namimg a package as it was intended.
Feel free to point out the glaring reason I've missed, but noone seems to have so far.

4. try to use doins rather than cp

Does doins work on whole directories?  Is it necessary, given that prepgamesdirs is run on everything after.

5. is the wrapper necessary?  Can you not use games_make_wrapper?

Changed to use games_make_wrapper, now I understand what games_make_wrapper does :)

Is there a centralised place for documentation on eclasses?
Comment 6 Chris Gianelloni (RETIRED) gentoo-dev 2005-04-20 17:17:34 UTC
>I put up the .tar.bz2 so that forum goers who didn't know how to use an ebuild >from bugzilla, could try it out.  I'll make sure I also attach the .ebuild >separately in the future.

That's cool.  Like I said, it just makes it *way* easier on us to look at an ebuild when it is by itself.  Besides, point the forums users to the portage docs and be done with it.  It isn't like we don't have some amazingly simple documentation on the subject.  ;]

>>1. don't name the ebuild with caps, this means using either something like a >>MY_P variable or some bash-fu for SRC_URI
>I did this originally, but then I thought to myself... why?  Is it Gentoo >policy?  If so, why?

Basically, yes.  It makes it simpler to find the package.  Other than that, I can't tell you why other than when *I* add the ebuild to portage, it'll be with lowercase.

>>4. try to use doins rather than cp
>Does doins work on whole directories?  Is it necessary, given that >prepgamesdirs is run on everything after.
doins -r

>Is there a centralised place for documentation on eclasses?
man $eclassname
Comment 7 MAL 2005-04-20 17:20:19 UTC
Created attachment 56790 [details]
ZeldaSoE-0.3.ebuild

Updated with suggestions from comment #4
Comment 8 SpanKY gentoo-dev 2005-04-20 18:41:54 UTC
some more feedback ...

compiled code never goes into /usr/share ... use $GAMES_LIBDIR for that

packages usually shouldnt install into '$P' directories but into '$PN' instead

isnt there a way to make this game play nice and not use a wrapper ?
Comment 9 MAL 2005-04-21 03:26:55 UTC
It would need upstream patching to not require the wrapper, or for the executable to be put in $GAMES_LIBDIR.  I've asked the author.
Comment 10 MAL 2005-04-21 03:29:42 UTC
Created attachment 56819 [details]
ZeldaSoE-0.3.ebuild

Updated to install to ${GAMES_DATADIR}/${PN} and use doins -r (which needs to
be documented in "man 5 ebuild", like dohtml is).
Comment 11 SpanKY gentoo-dev 2005-05-07 21:49:44 UTC
we can (and do) patch games ourselves to use 'gentoo' games dirs for libraries/data/config files/etc...
Comment 12 Drakos7 /Greg Wilson/ 2005-05-17 07:16:40 UTC
The source package is now called SoE-0.3.tar.gz, which means that the ebuild
cannot find ZeldaSoE-0.3.tar.gz.
Comment 13 Drakos7 /Greg Wilson/ 2005-05-17 07:17:06 UTC
The news of the name change can be found here:
http://www.game-cade.com/viewtopic.php?t=56
Comment 14 Tupone Alfredo gentoo-dev 2007-01-02 06:43:29 UTC
Created attachment 105161 [details]
zeldasoe-0.3.ebuild

This ebuild has been reworked in a way that could be included in portage.
Not doing that now, as I'm not sure if the game, being very beta, qualify for it.
Comment 15 Tupone Alfredo gentoo-dev 2007-01-02 06:44:08 UTC
Created attachment 105162 [details, diff]
zeldasoe-0.3-gentoo.patch
Comment 16 Tupone Alfredo gentoo-dev 2007-01-04 16:57:09 UTC
it's not finished and pretty much abandoned by upstream