new version of xmame. doesn't look like anything that'll destroy gxmame again. basic copy of ebuild didn't work, however. looks like it's trying to run a basic "make" from the dir, which triggers a Makefile that seems to try to build a win32 version (*chuckle*). if it's an easy fix, I'll upload a new ebuild (still suck at making them). Reproducible: Always Steps to Reproduce:
Created attachment 48922 [details] xmame 0.90 ebuild added two whole lines that rm -f the bad Makefile and ln -s "makefile.unix Makefile". compiles fine after this.
I tried the ebuild from here because I cannot build xmame with opengl support. I have opengl in my useflag but when the compiling process finishes I just have the x and sdl executable. But I don't get a compile error (at least not that I noticed it) Anyone got it compiled with opengl?
Thomas: actually, the X11 executable now contains OpenGL, Glide, DGA, and XV. Hans de Goede rewrote a large chunk of the rendering code, and merged many separate binaries. I believe you have to switch between rendering modes with alt + Insert/Home/PageUp/PageDown. there's also a bunch of filters (Scale2x, etc) that are enabled with ctrl + PageUp/PageDown hope that helps.
version bumped in portage. Thanks for the bug report.