Created a new eclass called games-etmod - basically a clone of the games-q3mod, but for Enemy Territory. Looks to be a few nice mods on the horrizon for ET, inc: http://bani.anime.net/etpro/ - ETPro http://etfgame.com - Enemy Territory Fortress http://www.truecombat.com/intro.php - True Combat I've also included an ebuild for ET:ETPro
Created attachment 43945 [details] Eclass for ETmods
Created attachment 43946 [details] Ebuild for ETPro 3.1.0
Too bad you don't have one for True Combat, too... *grin*
Created attachment 44007 [details] Updated eclass for modet Updated ebuild - changed the fact that I'd made the daft assumption that all dedicated servers would want to start with the map 'battery' and made them exec server.cfg instead (should either be in the subdir of the mod, or be included in files when installed)
Created attachment 44008 [details] Alpha (test 1) version of True Combat ebuild Not fully tested as a client, mainly tried as a dedicated server (will test client tonight)
ive been avoiding this because i'm *hoping* there's a way we can create a 'games-idmod' which would handle Q1/Q2/Q3/Doom3/ET/Wolf/etc...
That would be very nice... though I think it might be a good idea to just drop this into portage until there is one. Since we are th eonly ones that will use it, all we have to do is change the ebuilds when we make the new eclass and not have to worry about backwards compatability, since we aren't replacing any of the removal functions. I actually was planning on getting this into portage some time soon, especially now that I have the ut2k4mod stuff in portage.
Added to CVS along with ET Pro and True Combat mods... thanks a ton!