random.c:(.text+0x48): warning: the use of `tmpnam' is dangerous, better use `mkstemp' distor.o: In function `create_wave_line.constprop.0': distor.c:(.text+0xc6): undefined reference to `fsqrt' distor.c:(.text+0xcf): undefined reference to `fsqrt' distor.c:(.text+0x137): undefined reference to `fsin' distor.c:(.text+0x146): undefined reference to `fcos' ------------------------------------------------------------------- This is an unstable amd64 chroot image at a tinderbox (==build bot) name: 17.0-hardened_20190119-210304 ------------------------------------------------------------------- gcc-config -l: [1] x86_64-pc-linux-gnu-8.2.0 * Available Python interpreters, in order of preference: [1] python3.7 [2] python3.6 [3] python2.7 (fallback) Available Ruby profiles: [1] ruby24 (with Rubygems) [2] ruby25 (with Rubygems) [3] ruby26 (with Rubygems) * Available Rust versions: [1] rust-1.32.0 * emerge -qpvO games-strategy/liquidwar [ebuild N ] games-strategy/liquidwar-5.6.4-r2
Created attachment 562536 [details] emerge-info.txt
Created attachment 562538 [details] emerge-history.txt
Created attachment 562540 [details] environment
Created attachment 562542 [details] etc.portage.tbz2
Created attachment 562544 [details] games-strategy:liquidwar-5.6.4-r2:20190122-083523.log
Created attachment 562546 [details] logs.tbz2
Created attachment 562548 [details] temp.tbz2
Created attachment 660066 [details, diff] Change fsqrt() to sqrtf(), etc. Replacing all occurrences of fsqrt -> sqrtf fsin -> si fcos -> cosf with the attached patch allows the game to build and run, but the game's math still seems off. Cells take minutes to accumulate any amount of damage, so the population has barely changed at the end of a 4-minute match. It's not supposed to be this slow.