both kohan:is and smac games segfaults when the dynamic loading version is used. If you use a binary compiled libsmpeg the games runs ok. Tipical strace of smacx.dynamic included and working libsmpeg binaries included. Reproducible: Always Steps to Reproduce:
Created attachment 41254 [details] smacx.dynamic strace
Created attachment 41255 [details] working binary smpeg
After a lot of research I found out that this is related to the change on gcc 3.something ABI. I don't know how to fix it thought.
Use the static libraries. Marking this WONTFIX.