When loading a level, I see windows paths (C:\ABUSE\LEVELS/...) on the screen. Reproducible: Always Steps to Reproduce: 1. rm -rf ~/.abuse 2. play the game and save/load the game on some points 3. quit 4. grep 'C:\\ABUSE\\LEVELS/' ~/.abuse/* Actual Results: Binary file .abuse/save0003.spe matches Binary file .abuse/save0004.spe matches Expected Results: unix paths expected (or at least no C:\...) Gentoo Base System version 1.4.16 Portage 2.0.50-r10 (default-x86-1.4, gcc-3.3.4, glibc-2.3.3.20040420-r1, 2.6.8.1) ================================================================= System uname: 2.6.8.1 i686 AMD Athlon(tm) XP 2600+ distcc 2.13 i686-pc-linux-gnu (protocols 1 and 2) (default port 3632) [disabled] ccache version 2.3 [disabled] Autoconf: sys-devel/autoconf-2.59-r4 Automake: sys-devel/automake-1.8.5-r1 ACCEPT_KEYWORDS="x86" AUTOCLEAN="yes" CFLAGS="-O2 -march=athlon-xp -pipe" CHOST="i686-pc-linux-gnu" COMPILER="" CXXFLAGS="-O2 -march=athlon-xp -pipe" FEATURES="autoaddcvs buildpkg sandbox" MAKEOPTS="-j2" USE="X apm arts avi berkdb cdr crypt cups directfb encode esd foomaticdb gdbm gif gnome gpm gtk gtk2 imlib java jpeg ldap libg++ libwww mad mikmod mmx motif mozilla mpeg mysql ncurses oggvorbis opengl oss pam pdflib perl png python qt quicktime readline ruby sdl slang sse ssl svga tcpd tiff truetype x86 xml2 xmms xv zlib"
Yeah, those are the names of the levels that are embedded in the data files.