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Bug 63062 - quake2-icculus and quake2-data should not always depend on X
Summary: quake2-icculus and quake2-data should not always depend on X
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: x86 Linux
: High normal (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2004-09-06 15:29 UTC by Maurice van der Pot (RETIRED)
Modified: 2004-11-23 12:11 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


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Description Maurice van der Pot (RETIRED) gentoo-dev 2004-09-06 15:29:45 UTC
Both of these packages pull in X, even if I have these use flags:

[ebuild  N    ] games-fps/quake2-icculus-0.15-r1  -X -aalib -arts +dedicated +noqmax -opengl -rogue -sdl -svga -xatrix  6,861 kB 

But if I only want to run a dedicated server, I shouldn't be forced to choose
between installing X and aalib. I don't need either of them.

Besides, quake2-data pulls in X unconditionally, so at the moment I don't even 
have a choice.
Comment 1 Chris Gianelloni (RETIRED) gentoo-dev 2004-11-23 12:11:11 UTC
Well, I don't see any X dependency in quake2-data.  I have removed the X USE flag from the application altogether and have replaced all instances of it with opengl.  I also added the dedicated USE flag to this package, so it should not try to install X if USE=dedicated and none of the other flags (aalib, opengl, sdl, svga) are set for this package.

Since this really won't affect people who already have this installed, I'm not version bumping the package.