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Bug 54529 - UT2004 mod: Frag Ops (ebuild request)
Summary: UT2004 mod: Frag Ops (ebuild request)
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: x86 Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL: http://frag-ops.com/
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2004-06-20 09:21 UTC by Alexander Jenisch
Modified: 2004-11-24 16:16 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


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Description Alexander Jenisch 2004-06-20 09:21:07 UTC
Here's a list of features to be included in Frag.Ops Public Alpha 1. This list is only partially done, and will be finished by the time the game releases. 
Semi-Realistic: Gameplay is based on real-world events and environments, with some elements changed to make the game more fun. Team-Based Play: Two teams, Mercenary and Special Ops, battle it out in real-world combat situations with unconventional weaponry.

RoundGame Gametype: When a player dies, he spectates until one side eliminates the other.

Mission Gametype: Similar to the RoundGame gametype, Mission gives teams a set criteria of objectives they must complete to win the round. Some missions will cause your team to forfeit the round if you don't complete them, so teamwork is a must.

Dynamic Movement: Players can crouch-roll or dive-roll to dodge or surprise enemies. Climbing will be later implemented in FO2k4.

Medal Bonuses: Medals are awarded to players for achieving certain hurdles. The bonuses they give range depending on difficulty, and can include cash, new attachments, or new attacks. Achieving some medals even allows you access to special weaponry!

Credit System: Credits are awarded for killing enemies, completing objectives, or achieving medals, and are used to purchase weaponry and other inventory items.

Weapon Management: 6 Seperate inventory slots exist in Frag.Ops -- Melee, Sidearm, Primary, Grenade, Misc #1, Misc #2. Sidearms also include machine pistols.

Weapon Attachment System: Every weapon can be upgraded with optional attachments, expanding functionality infinitely. You can even combine attachments and customize your weapons to your exact preference. There are already more than 200 possible loadout combinations!

Other Inventory Items: There are different grenades available as extra items, including High Explosive, Flashbangs, and Smokers. Other grenade types are planned but might not be completed before the first public version.

Melee and Hand-to-Hand: FO includes a complex melee attack system. The direction you swing/stab depends on the direction the mouse moves. Bladed weapons also use the Clash(tm) system, where well-timed swings and parries can block your opponent's attacks or even counter them, leaving him open for the kill. You can also fight it out with fists, using the same directional attack system.

Ragdoll Deaths: Player deaths will use the Karma engine, which causes dead bodies to react to the world in a very realistic way. Every weapon uses its own individual settings for kills, randomly chosen, so every death is different.

Dynamic Objects: Grenades can be deflected with gunfire, smacked away with melee weapons, or blown up if they take too much damage. This is just an example of many more dynamic objects to come.

Playing Environments: There are 6 official maps to get busy on, ranging from a twilight desert battle to a helicopter crash in a rainy city block.
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meanwhile there's a 1.37 full installer for linux and a patch for the 1.38 version.
Comment 1 Alexander Jenisch 2004-06-21 14:02:48 UTC
btw, http://liflg.sourceforge.net/?page=cat&catid=1 already got an installer. you might, i'll post the oder mods also, if they aren't reported yet.
Comment 2 Chris Gianelloni (RETIRED) gentoo-dev 2004-11-24 16:16:37 UTC
Added to CVS