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Bug 52661 - ebuild: games-engines/anise
Summary: ebuild: games-engines/anise
Status: RESOLVED WONTFIX
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: x86 Linux
: High enhancement
Assignee: Gentoo Games
URL: http://www.tomyun.pe.kr/projectanise/
Whiteboard:
Keywords: EBUILD
Depends on:
Blocks:
 
Reported: 2004-06-01 00:38 UTC by Alexandru Toma
Modified: 2005-09-19 12:11 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments
anise-20040307_beta10.ebuild (anise-20040307_beta10.ebuild,796 bytes, text/plain)
2004-06-01 00:39 UTC, Alexandru Toma
Details
anise-20040307_beta10.ebuild (anise-20040307_beta10.ebuild,790 bytes, text/plain)
2005-02-14 18:01 UTC, Mr. Bones. (RETIRED)
Details
anise+-050118.ebuild (anise+-050118.ebuild,941 bytes, text/plain)
2005-04-23 07:43 UTC, Alexandru Toma
Details
anise+-050118.ebuild (anise+-050118.ebuild,853 bytes, text/plain)
2005-06-16 10:14 UTC, Mr. Bones. (RETIRED)
Details

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Description Alexandru Toma 2004-06-01 00:38:46 UTC
"ANISE stands 'A New Implemented Scripting Engine for ai5v'.

The goal of this project is to make a new interpreter for 90's Japanese adventur
e games made by (c)Elf and (c)Silky's.  Their games have based on the scripting 
engine called 'AI5V' or 'SILV'(trailing 'V' means their platform, DOS/V).

This project has been progressed on Windows platform with SDL library.  Now fina
lly, I've managed to compile and run it on Linux platform."
taken from the official page.

Even though the official homepage is in korean, the actual program and documentation files are in english.

suggested category: games-emulation

Reproducible: Always
Steps to Reproduce:
1.
2.
3.
Comment 1 Alexandru Toma 2004-06-01 00:39:27 UTC
Created attachment 32434 [details]
anise-20040307_beta10.ebuild
Comment 2 Mr. Bones. (RETIRED) gentoo-dev 2005-02-14 18:01:39 UTC
Created attachment 51254 [details]
anise-20040307_beta10.ebuild

Cleaned up a bit.
Comment 3 Chris Gianelloni (RETIRED) gentoo-dev 2005-04-22 09:35:31 UTC
Have any method for actually testing this for functionality so it can be included in portage?
Comment 4 Alexandru Toma 2005-04-23 07:06:05 UTC
I can't really test the program since I don't have teh actual games... However, I posted a message on their forum... maybe someone will help us:
http://kldp.net/forum/forum.php?thread_id=5343&forum_id=1179 ... it's a long shot, I know
Comment 5 Alexandru Toma 2005-04-23 07:43:20 UTC
Created attachment 57002 [details]
anise+-050118.ebuild

New version...
Suggested category: games-engines
Comment 6 Chris Gianelloni (RETIRED) gentoo-dev 2005-06-08 12:43:38 UTC
I have no problem adding this... but without any way to test it, I am slightly
worried that if a problem comes up with this package, that it will be wholly
ignored...
Comment 7 Alexandru Toma 2005-06-08 14:11:22 UTC
I understand the problem... I don't have any solution to this at the moment so
I'll just leave it to your better judgement to decide whether to add this to
portage or not.
Comment 8 Mr. Bones. (RETIRED) gentoo-dev 2005-06-15 18:31:24 UTC
hmmmm, one other issue is the clever download script.  If I understand it
correctly, it pretty much just takes whatever the "current" release is and
allows you to download it to whatever file you like.  That's fine until they put
a new release there and suddenly everbody's md5sums don't match anymore.
Comment 9 Alexandru Toma 2005-06-16 01:08:30 UTC
That's not a problem, it's a feature. If you look in the ebuild I have provided 
you'll see that each released file has an unique id: 
http://kldp.net/frs/download.php/_1853_/${P}.tar.gz

1853 in this case. When a new file will be released it will have a new id and 
you will still be downloading the same file you were downloading before.
Comment 10 Mr. Bones. (RETIRED) gentoo-dev 2005-06-16 10:14:22 UTC
Created attachment 61342 [details]
anise+-050118.ebuild

Cleaned up ebuild a bit.  I don't have any way of testing it either.
Comment 11 Chris Gianelloni (RETIRED) gentoo-dev 2005-09-09 07:51:05 UTC
If we're doing it like that (using ${P} in SRC_URI, I think it should be ${PF},
so we won't ever get MD5 conflicts.

Since none of us have a way of testing this, I propose one of two things:

1.  Mark this one WONTFIX, as we can't test it
2.  Add this ebuild to portage, and if someone files a bug, unless it is a
compile error, dump the package

Personally, I hate the idea of #2, and am leaning towards #1.  Ideas?  Comments?
Comment 12 SpanKY gentoo-dev 2005-09-09 19:17:17 UTC
maybe it's me but the SRC_URI isnt working at all ... i think the web server is
broken atm :/
Comment 13 Chris Gianelloni (RETIRED) gentoo-dev 2005-09-19 12:11:36 UTC
Feel free to REOPEN if we have a way to test that this works...