I'm not heavy gamer, so I did not recognize the issue for some time. I'm upgrading my Gentoo box more often than I'm playing games. However, I found that many of them crash with segfault. I did post-mortem analysis in gdb and found that libmikmod functions are crashing. I recall I had the same problem years ago (unfortunately I can't find it in 'My Bugs', seems like I've forgotten to file it back then) and approach I've taken back then (to recompile libmikmod) worked again. I also recompiled sdl-sound as backtrace shows that libmikmod functions are called from sdl-sound functions. Now it works. Reproducible: Always Steps to Reproduce: 1. update your Gentoo box often 2. try to play a game that depend on libmikmod (games-action/gltron can act as a good example) 3. Actual Results: crash on libmikmod functions Expected Results: no crash I recall that shomewhat recently ALSA libs and stuff around them were updated. I guess some interdependency on ebuilds must be imposed.
Missing `emerge --info`, missing backtrace of mentioned segmentation faults, missing version information of libmikmod and other mentioned libraries Assigned to wrong people, reassigning back to bug-wranglers@ and closing as NEEDINFO Reopen the bug when you have either reproducible case, backtrace, or something to go on with