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Bug 41795 - quake1-textures-20040215.ebuild (new package)
Summary: quake1-textures-20040215.ebuild (new package)
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement
Assignee: Gentoo Games
URL: http://www.quake.cz/winclan/qe1/
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2004-02-16 08:44 UTC by scott
Modified: 2004-08-05 20:54 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
The initial ebuild for quake1-textures (quake1-textures-20040215.ebuild,1.33 KB, text/plain)
2004-02-16 08:45 UTC, scott
Details
ebuild for quake1-textures: added ${PV} and an einfo about using nq-glx (quake1-textures-20040215.ebuild,1.41 KB, text/plain)
2004-02-16 21:08 UTC, scott
Details

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Description scott 2004-02-16 08:44:00 UTC
This is an ebuild for the new and updated high resolution textures made by the quake retexturing project (http://www.quake.cz/winclan/qe1/).  They install into /usr/share/games/quake-data/id1/textures, so if a user has emerged quakeforge, the textures will just show up the text time the game is run.

Reproducible: Always
Steps to Reproduce:
Comment 1 scott 2004-02-16 08:45:46 UTC
Created attachment 25719 [details]
The initial ebuild for quake1-textures

Hopefully this ebuild is more correct than my last one.
Comment 2 scott 2004-02-16 21:08:08 UTC
Created attachment 25746 [details]
ebuild for quake1-textures: added ${PV} and an einfo about using nq-glx

even though it probably won't help much, since the naming of these files
doesn't seem to fit a tight scheme, i went back and put ${PV} where it seemed
like it might help.  also, it seems that these textures only show up when using
glx client, and not the rest of the quakeforge clients, so i made a note of
that in the einfo line.  i hope those 'ebegin' sections are correct.
Comment 3 SpanKY gentoo-dev 2004-08-05 20:54:09 UTC
added quake1-textures-20040716 to portage

thanks :)