From the homepage: Mmucl is a MUD (Multi-User Dungeon) client. A MUD is a multi-player role-playing game that runs as a server on a remote host. The server accepts connections, receives input from users, decides what to do, and sends information back. Most muds are text based. You can connect to and play on them with a simple telnet client, but that tends to be painful. Mud clients make mudding much more pleasant. They let you do all sorts of useful things such as automatically responding to certain patterns of mud output and making shortcuts for often used mud commands. Mmucl provides the features found in most mud clients such as support for ANSI color, triggers, command line editing, aliases, multi-session support, and macros to name a few. Mmucl's most powerful feature is its extensibility through Tcl scripts. Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 24478 [details, diff] Ebuild for mmucl version 1.5.2
Created attachment 24582 [details] reworked mmucl-1.5.2.ebuild that uses games eclass. Here's a reworked ebuild that uses the games eclass. I don't have tcl 8.4 installed so I can't test it. Seems like it should be called games-mud/mmucl2 since the binary that gets installed is called mmucl2 but maybe not.
Created attachment 36912 [details] Just added comments to the ebuild. I'll get this merged in asap.
Done.