Compiling quake3 on amd64, bots stop to load because of a file naming issue. Works fine on i686. See https://bugzilla.redhat.com/show_bug.cgi?id=526338 for details. Please add the linked patch to the quake3-1.36 ebuild, which makes bots load again for me: https://bugzilla.redhat.com/attachment.cgi?id=367215&action=diff#code/botlib/l_script.c.orig_sec2 Reproducible: Always Steps to Reproduce: 1. Compile quake3-1.36 on amd64 2. Run game 3. See bots not loading
in portage. thanks for the bug report.