After some hassle with the GiGi from SVN and some minor other problems, this is an edition of the freeorion-9999-r2 ebuild from bug 59212. Said bug is marked as RESOLVED/LATER so it won't show up on standard searches. Therefore I decided to open a new bug.
Created attachment 259026 [details] Updated ebuild for freeorion from live SVN repository Following changes have been made, compared to the current version in gamerlay-stable: 1.: added keywords ~x86 and ~amd64. The game compiles and runs fine on amd64 2.: USE flags "cg threads xml" added. 2.a: cg - Whether to use nvidia-cg-toolkit, or not. 2.b: threads - Enable threading, cascades to gigi, ogre and boost 2.c: xml - Whether class serialization is done with xml or binary files. (When used with xml, the default, the linker fails on my system) 3.: Updated to use boost-1.45 (from bug 320039) 4.: removed graphviz patch, it is no longer neccessary 5.: Added a patch to FreeOrion/CMakeLists.txt, to make autorevision work 6.: Added an automatic build of "ogre_plugin.cfg" to allow the game to run right after it was emerged.
Created attachment 263905 [details] Removed the cmake-zlib patch, it is no longer needed. And it does not apply any more. (Of course...)
Bugs for gamerlay overlay are to be reported over irc on #gamerlay channel at irc.freenode.net not via bugzilla.
The fixed ebuild and patch is available from my overlay at http://git.overlays.gentoo.org/gitweb/?p=user/seden.git - available via layman (seden)
(In reply to comment #3) > Bugs for gamerlay overlay are to be reported over irc on #gamerlay channel > at irc.freenode.net not via bugzilla. Sorry, I didn't see this earlier. This is a bug concerning an ebuild available in my overlay, not gamerlay. The title shall just suggest that FreeOrion *might* added to gamerlay some day. But okay, it is still available from my personal overlay for whoever cares.