Running gentoo ~x86 unstable with zen-sources. Exiting game from main menu causes an xmessage window popup - error and music continues playing until you click (damn it!): *** Fatal Error *** Address not mapped to object (signal 11) Address: (nil) System: Linux android 2.6.35-zen2 #2 ZEN Sun Nov 21 02:31:00 PST 2010 i686 Intel(R) Celeron(R) CPU 2.66GHz GenuineIntel GNU/Linux GCC version: 4.4.5 GZDoom version 1.5.5 (r0) / ZDoom 2.5.0 (r3008) (Nov 21 2010) Command line: gzdoom Wad 0: gzdoom.pk3 Wad 1: doom2.wad Wad 2: pk_doom_sfx.wad Wad 3: doom2mus.pk3 Not in a level. Executing: gdb --quiet --batch --command=gdb-respfile-4y3w9J --pid=9317 You can workaround it. You can exit game from console ~ quit and game saves settings like normal and no error will occur Reproducible: Always Steps to Reproduce: 1.run gzdoom (with any compatible wad and/or pwads) 2.hit esc for main menu. 3.go to quit game then press (y) to quit Actual Results: *** Fatal Error *** Address not mapped to object (signal 11) Address: (nil) System: Linux android 2.6.35-zen2 #2 ZEN Sun Nov 21 02:31:00 PST 2010 i686 Intel(R) Celeron(R) CPU 2.66GHz GenuineIntel GNU/Linux GCC version: 4.4.5 GZDoom version 1.5.5 (r0) / ZDoom 2.5.0 (r3008) (Nov 21 2010) Command line: gzdoom Wad 0: gzdoom.pk3 Wad 1: doom2.wad Wad 2: pk_doom_sfx.wad Wad 3: doom2mus.pk3 Not in a level. Executing: gdb --quiet --batch --command=gdb-respfile-l3UUXC --pid=9393 Expected Results: Exit without any xmessage error ~x86 gentoo unstable , zen-sources , lxde desktop
games-fps/gzdoom isn't in portage.