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Bug 345769 - games-board/gnubg-20100107 segfaults after rollout
Summary: games-board/gnubg-20100107 segfaults after rollout
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High normal (vote)
Assignee: Gentoo Games
URL: http://savannah.gnu.org/bugs/index.ph...
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-11-16 16:07 UTC by Guido Flohr
Modified: 2010-11-28 02:11 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments
Patch from gnubg cvs (rollout_segfault.patch,3.32 KB, patch)
2010-11-26 12:47 UTC, Guido Flohr
Details | Diff

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Description Guido Flohr 2010-11-16 16:07:13 UTC
See http://savannah.gnu.org/bugs/index.php?29880.  My suggested fix/patch is added as an attachment to comment #5.

You can only reproduce the bug when you build the package without threading support (the default setting).

I suggest setting the severity to critical.  Rollouts are a central feature of backgammon programs.  The segfaults make them completely unusable.

Reproducible: Always

Steps to Reproduce:
Make sure that you compile without threads.

1. Click "New Game"
2. Wait until it's your turn.
3. Menubar->Analyse->Rollout, click Okay.
4. Interrupt the rollout by clicking Stop.
Comment 1 Guido Flohr 2010-11-26 12:47:05 UTC
Created attachment 255483 [details, diff]
Patch from gnubg cvs
Comment 2 Guido Flohr 2010-11-26 12:48:37 UTC
Fixed now in gnubg's cvs, see my attachment.
Comment 3 Mr. Bones. (RETIRED) gentoo-dev 2010-11-28 02:11:30 UTC
fixed in gnubg-20101126.ebuild

thanks for the bug report and patch.