when starting alienarena the screen crashes and soft music plays Reproducible: Always Steps to Reproduce: 1.install games-fps/alienarena-20100726 2.run alienarena Actual Results: square portion of desktop shows on screen, soft music plays; after a few minutes I have to kill X. Killing alienarena stops music but dosn't fix the screen. Expected Results: Awesome alien battles. #output of alien arena using /home/myname/.codered/data1/ for writing using /home/myname/.codered/arena/ for writing execing default.cfg bind <key> [command] : attach a command to a key Unknown command "wave 4" execing config.cfg Console initialized. ------- sound initialization ------- OpenAL Information: Active Device: ALSA Software Vendor: OpenAL Community Version: 1.1 ALSOFT 1.12.854 Renderer: OpenAL Soft ALC Frequency: 48000 Generated Buffer Count: 256 ALC Mono Sources: 255 ALC Stereo Sources: 1 Generated Source Count: 128 Available Devices: ALSA Software ------------------------------------ --------- [Loading Renderer] --------- Initializing OpenGL display ...setting fullscreen mode 3: 1024 768 Using XFree86-VidModeExtension Version 2.2 GL_VENDOR: Tungsten Graphics, Inc GL_RENDERER: Mesa DRI Mobile Intel�� GM45 Express Chipset GEM 20100328 2010Q1 GL_VERSION: 2.1 Mesa 7.8.2 GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_depth_clamp GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays ...allowing CDS ...enabling GL_EXT_compiled_vertex_array ...ignoring GL_EXT_point_parameters ...3DFX_set_global_palette not found ...GL_EXT_shared_texture_palette not found ...using GL_ARB_multitexture ...GL_SGIS_multitexture not found ...using GL_ARB_texture_env_combine ...using GL_EXT_textur
Created attachment 243515 [details] emerge info output of emerge --info
Does this also happen with older versions of the game? Do other opengl games run fine on that hardware?
Just noticed this is still open, marking resolved obsolete since upgraded out of this long ago and this version is no longer in portage.