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Bug 333371 - games-fps/alienarena-20100726 fails to show any graphics
Summary: games-fps/alienarena-20100726 fails to show any graphics
Status: RESOLVED OBSOLETE
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: AMD64 Linux
: High normal (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-08-18 23:59 UTC by Micah Shennum
Modified: 2012-06-29 05:12 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
emerge info (emerge_info,14.16 KB, text/plain)
2010-08-19 00:02 UTC, Micah Shennum
Details

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Description Micah Shennum 2010-08-18 23:59:43 UTC
when starting alienarena the screen crashes and soft music plays

Reproducible: Always

Steps to Reproduce:
1.install games-fps/alienarena-20100726
2.run alienarena

Actual Results:  
square portion of desktop shows on screen, soft music plays; after a few minutes I have to kill X. Killing alienarena stops music but dosn't fix the screen.

Expected Results:  
Awesome alien battles.

#output of alien arena

using /home/myname/.codered/data1/ for writing
using /home/myname/.codered/arena/ for writing
execing default.cfg
bind <key> [command] : attach a command to a key
Unknown command "wave 4"
execing config.cfg
Console initialized.

------- sound initialization -------
OpenAL Information:
Active Device: ALSA Software
  Vendor:     OpenAL Community
  Version:    1.1 ALSOFT 1.12.854
  Renderer:   OpenAL Soft
  ALC Frequency: 48000
  Generated Buffer Count: 256
  ALC Mono Sources: 255
  ALC Stereo Sources: 1
  Generated Source Count: 128
Available Devices:
  ALSA Software
------------------------------------
--------- [Loading Renderer] ---------
Initializing OpenGL display
...setting fullscreen mode 3: 1024 768
Using XFree86-VidModeExtension Version 2.2
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Mobile Intel�� GM45 Express Chipset GEM 20100328 2010Q1 
GL_VERSION: 2.1 Mesa 7.8.2
GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_depth_clamp GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...ignoring GL_EXT_point_parameters
...3DFX_set_global_palette not found
...GL_EXT_shared_texture_palette not found
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...using GL_EXT_textur
Comment 1 Micah Shennum 2010-08-19 00:02:24 UTC
Created attachment 243515 [details]
emerge info

output of emerge --info
Comment 2 Myckel Habets 2010-09-04 21:35:10 UTC
Does this also happen with older versions of the game?
Do other opengl games run fine on that hardware?
Comment 3 Micah Shennum 2012-06-29 05:12:20 UTC
Just noticed this is still open, marking resolved obsolete since upgraded out of this long ago and this version is no longer in portage.