A few points can be made with regard to this ebuild: 1) Relnev (Steven Fuller) no longer maintains the port, so it should probably be called quake2-i.o or quake2-bburns (Brendan Burns is the maintainer as of March 2002....) or something similar. 2) In the ebuild itself, there is a description: "The Icculus linux port of ID's quake2 engine"; icculus (Ryan Gordon) is a person, he didn't do this. icculus.org is the website so it should be "The icculus.org linux port of ID's quake2 engine" 3) (And this is probably the most important bit), the xatrix and rogue mods /do/ build when you do it properly, as in, downloading the seperate source for each. So they should either be seperate ebuilds, though they still require the quake2-i.o base, or should be compiled anyway (after fetching the appropriate files) and then have seperate quake2-xatrix-data/quake2-rogue-data ebuilds for people who actually want to play them.
#1 and #2 are fixed in cvs i'll add sep pkg's for #3
Gurgh. Icculus has nothing to do with maintaing this port, icculus.org does but it's a website. See: http://www.icculus.org/lgfaq/#withmyhandsyourskulliwillbeat This is mainly to prevent confusion/support requests.
yes but i'm not going to rename this project everytime maintainership changes hands it'll stay quake2-icculus
now in cvs ... if your quake2-icculus reports 'rogue' and 'xatrix' as possible USE flags, your ebuild is updated