industri won't run ...that's it that's the output i get when i run it: Added packfile /usr/share/games/quake-data/industri/ind-00.pak (14 files) Added packfile /usr/share/games/quake-data/industri/ind-items.pak (59 files) Added packfile /usr/share/games/quake-data/industri/ind-maps.pak (3 files) Added packfile /usr/share/games/quake-data/industri/ind-md3.pak (16 files) Added packfile /usr/share/games/quake-data/industri/ind-skins.pak (36 files) Added packfile /usr/share/games/quake-data/industri/ind-sounds.pak (4 files) Added packfile /usr/share/games/quake-data/industri/ind-tenbrae.pak (80 files) Added packfile /usr/share/games/quake-data/industri/ind-textures.pak (232 files) FindFile: can't find gfx/pop.lmp Playing shareware version. PackFile: /usr/share/games/quake-data/industri/ind-00.pak : gfx.wad Console initialized. UDP init failed. Disabling UDP... Exe: 12:37:51 Nov 3 2003 industri - built on Tenebrae 1.x. 50.0 megabyte heap FindFile: can't find gfx/palette.lmp Error: Couldn't load gfx/palette.lmp
added a message explaining that you need to setup your quake pak files in /usr/share/games/quake-data before playing
meaning i need to do what? ...copying the .PAK files doesn't work :/
meaning you setup quake-data as if it was the base directory of your quake folder you need id1/ with the pak files in that directory at the minimum
yea, i got it now :] ...i had to copy the whole dir and then change all caps into normal characters. is it true what it says in the README, that you have to run it with the xfree opengl and not with nvidia opengl? ...the xfree opengl is pretty slow :(
no, the README is out dated ... i fixed that bug in tenebrae (and thus industri) quite sometime ago
SpanKY, you're a god!!! ...well, hero would be more appropriate, but god sounds better :D