The ebuild contains two different definitions for the variable SLOT (3 and 4). IMHO is for this ebuild only the first one (SLOT=4) the correct one and the second was forgotten to removed. See the comment of the first one: # Since this is easily done, we'll slot it so clans can easily play on older # versions of the mod without having to mask anything. SLOT=4 Reproducible: Always Steps to Reproduce: grep SLOT /usr/portage/games-fps/quake3-urbanterror/quake3-urbanterror-4.1.ebuild Actual Results: SLOT=4 SLOT="3" Expected Results: SLOT=4
the package is broken and masked for that reason. I've removed the package for now so it's clearer. Follow and/or contribute to the progress on bug #203296.