/usr/games/bin/unreal is incorrect. It is origionally: #!/bin/sh cd /usr/games/bin exec ./UnrealTournament ${@} but it sould be #!/bin/sh cd /opt/unreal/System exec ./UnrealTournament ${@} After I made this change, I ran unreal to the following error: /opt/unreal/System $ unreal WARNING: Not using preference directory Signal: SIGSEGV [segmentation fault] Aborting. Reproducible: Always Steps to Reproduce: 1. 2. 3. Portage 2.0.49-r3 (default-x86-1.4, gcc-3.2.3, glibc-2.3.2-r1, 2.4.20-gentoo-r5) ================================================================= System uname: 2.4.20-gentoo-r5 i686 Intel(R) Pentium(R) 4 Mobile CPU 1.60GHz ACCEPT_KEYWORDS="x86" AUTOCLEAN="yes" CFLAGS="-march=pentium3 -mcpu=pentium4 -O3 -pipe -fomit-frame-pointer -falign-functions=4 -falign-jumps=4 -falign-loops=4" CHOST="i686-pc-linux-gnu" COMPILER="gcc3" CONFIG_PROTECT="/etc /var/qmail/control /usr/kde/2/share/config /usr/kde/3/ share/config /var/bind /usr/X11R6/lib/X11/xkb /usr/kde/3.1/share/config /usr/ share/texmf/tex/generic/config/ /usr/share/texmf/tex/platex/config/ /usr/ share/config" CONFIG_PROTECT_MASK="/etc/afs/C /etc/afs/afsws /etc/gconf /etc/env.d" CXXFLAGS="-march=pentium3 -mcpu=pentium4 -O3 -pipe -fomit-frame-pointer -falign-functions=4 -falign-jumps=4 -falign-loops=4" DISTDIR="/usr/local/download/portage/distfiles" FEATURES="ccache autoaddcvs sandbox userpriv usersandbox" GENTOO_MIRRORS="http://gentoo.oregonstate.edu http://distro.ibiblio.org/pub/ Linux/distributions/gentoo" MAKEOPTS="-j2" PKGDIR="/usr/local/download/portage/packages-pentium4" PORTAGE_TMPDIR="/usr/tmp" PORTDIR="/usr/portage" PORTDIR_OVERLAY="/usr/local/download/portage" SYNC="rsync://192.168.0.1/gentoo-portage" USE="x86 oss apm avi crypt cups encode foomaticdb gif jpeg libg++ mad mikmod mmx mpeg ncurses nls pdflib png quicktime spell truetype xml2 xmms xv zlib directfb gtkhtml alsa gdbm berkdb slang readline arts tetex aalib nas bonobo svga ggi tcltk java guile ruby mysql postgres X sdl gpm tcpd pam libwww ssl perl python esd imlib oggvorbis gnome gtk qt kde motif opengl mozilla gphoto2 ldap snmp cdr scanner 3ds acl acpi acpi4linux activefilter afs altivec amd apache2 atlas autofs bidi clamav clisp cmucl cscope curl dedicated dga dnd doc dv dvd emacs emacs-w3 ethereal evo expat faad fax fbcon ffmpeg flash fluidsynth gb gcl gd gd-external geoip glut gmtfull gmthigh gmtsuppl gmttria gnomedb gps gstreamer gtk2 icc imagemagick imap innodb ipalias ipv6 jack javascript jbig jikes joystick junit justify kerberos krb4 lcd lcms ldam leim libdsk libgda lids lirc lua lucid matroska mbox mcal md5sum mng mozaccess mozcalendar mozinterfaceinfo mozxmlterm mpi mule nviz oav objc odbc offensive ofx oldworld openal parse-clocks passfile pcap pcmcia pda php pic plotutils pnp ppds prelude psyco qhull radeon rplay samba sasl skey slp socks5 sox sqlite src sse stencil-buffer tiff transcode transparent-proxy trusted type1 usb videos vim-with-x wmf wxwin wxwindows X509 Xaw3d xchattext xface xine xinerama xml xosd xvid zeo mozsvg"
Additionally... I'm using an IBM Thinkpad A31 - Radeon 7500 Mobility: /opt/unreal/System $ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI Radeon 20020611 AGP 1x x86/MMX/SSE TCL OpenGL version string: 1.2 Mesa 4.0.4 OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_convolution, GL_EXT_compiled_vertex_array, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_texture3D, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x24 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 None 0x25 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x26 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow 0x27 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x28 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 None 0x29 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x2a 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow 0x2b 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x2c 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 None 0x2d 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x2e 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow 0x2f 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x30 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 None 0x31 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x32 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
Same here, exactly. Using unreal-tournament-goty-451... reckon it's the version update to ut that did it, since the unreal ebuild snaffles its System/Core.so and System/Engine.so files, this is probably what causes the problem, as these files were changed in the version upgrade and the binary probably needs to be changed also. Is there any particular reason the ebuild can't carry its own versions of these files? At the very least the ebuild for unreal needs to be changed to demand versions <=436 (or is there a 440?)
I'm going to try to throw together an ebuild for unreal that does not $DEPEND on unreal-tournament... so does anyone know the latest version of unreal-tournament that works with unreal?
Hmm... I get a SIGIOT when I start UnrealTournament 436... so that's not going to be much help... anyone else get a SIGIOT immediately after the ut splash-screen comes up (happens with unreal and ut 436) ut 451 worked fine for ut, but I'm trying to find a version that works for unreal...
oh yeah... ~ $ ut Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Case-insensitive search: Botpack -> ..\System\BotPack.u Bound to IpDrv.so appError called: Class Actor Member Owner problem: Script=48 C++=52 Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down ~ $ unreal WARNING: Not using preference directory Signal: SIGIOT [iot trap] Aborting.
Created attachment 20193 [details] games-fps/unreal/unreal-226-r1.ebuild Fixed startup script to go into System subdirectory to run ./UnrealTournament Grabs unreal-tournamelt-436 directly for its System directory rather than $DEPENDing on it since later versions break unreal. I am having trouble running unreal-tournament-436 on my systems (SIGIOT), so Ferret, could you please give this a try... just download it and save it as /usr/portage/games-fps/unreal/unreal-226-r1.ebuild then run: $ cd /usr/portage/games-fps/unreal/ $ ebuild unreal-226-r1.ebuild digest $ emerge unreal-226-r1.ebuild You should be able to run 'unreal' as someone in the 'games' group... and if you're lucky, you'll get more than the SIGIOT I'm getting... --Jeremy
The Unreal Tournament splash comes up for a fraction of a second before I get a segmentation fault. It has the warning about invalid preferences but after creating what I know to be valid preferences, this changes nothing. Sorry man. :(
Well... unless I find someone that actually managed to get unreal to work under linux... I can't figure out what's wrong here... maybe one of the gentoo developers can actually respond to this...
I'm changing this bug to 'CANTFIX' as I can't seem to find a way to fix this bug... it's beyond the scope of gentoo. Perhaps the developer will release an updated package someday...
hmm, i realized i never gave any feedback on this bug ... thought i had :x i fixed the shell script sometime ago ... and i worked on trying to track down that SIGIO bug like you got, but was unable to on my gentoo-1.4 or my gentoo-1.0 machines ... i KNOW this package used to work (i added it) because i remember playing it and thinking 'man this is slow ass on my box' heh i think the only other alternative is try to build the pkg from src ...
ok, after spending a butt ton of time screwing around with this, i found that unreal-tournament-451 causes these bugs with unreal when i used 436, it worked just fine ... i guess the solution here is to have the unreal ebuild fetch and install its own set of libraries independent of unreal-tournament ... right now, many things are just symlinked in from /opt/unreal-tournament i'll fix it up
Created attachment 23659 [details] unreal-226-r1.ebuild please try out this ebuild instead ... with this, unreal loaded up and was playable again
that's what I did with my ebuild (fetching its own copy and not depending on ut), but on my system, the older version of ut crashes (not just with unreal, but with ut)... I'll try this ebuild but it looks pretty much the same as mine... But why is your ebuild asking for the 'Unreal Tournament CD' instead of the 'Unreal CD'?
because in order to work it needs a lot of files from the UT cd ... at least it did for me ... for this you need the unreal and ut cdroms
You might want to add this to your ebuild to make sure the Unreal CD is still in there... games_get_cd System/Unreal.ini games_verify_cd "Unreal CD" I get the same SIGIOT when using your ebuild as I did with mine... Can youu give mine a try and see if it works for you? I don't think you need to copy over all that UT data... I think we should only need the engine which is provided by the loki ut install package... ~ $ unreal Creating preferences directory... Creating directory /home/jeremy/.loki/unreal/ Creating directory /home/jeremy/.loki/unreal/System Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so appError called: Class Actor Member Owner problem: Script=48 C++=52 Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down
if you look at the original installer you'll see that it too installs a lot of files from the UT cd when i first made my ebuild i did so by trying to install just the unreal files and then bits of UT as i went ... anything that is installed off the UT cd is needed ... perhaps not the entire sub directory, but many of the files in each tree are like i said, i tried your ebuild and it was giving me SIGIOT's ... then i made a new one and it worked for me ... to test, i usually `rm -rf /opt/unreal` to make sure nothing was left behind from previous attempts
here's what unreal looks like on my box after `rm -rf /opt/unreal ; emerge unreal` (using the ebuild posted here of course) root@vapier 0 root # unreal Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Game class is 'EntryGameInfo' Level is Level Entry.MyLevel Bringing Level Entry.MyLevel up for play (0)... InitGame: Base Mutator is Entry.Mutator0 Browse: Unreal.unr?Name=HasntChangedName?Class=Botpack.TFemale1?team=255?skin=FCommandoSkins.aphe?Face=FCommandoSkins.Portia?Voice=BotPack.VoiceFemaleOne LoadMap: Unreal.unr?Name=HasntChangedName?Class=Botpack.TFemale1?team=255?skin=FCommandoSkins.aphe?Face=FCommandoSkins.Portia?Voice=BotPack.VoiceFemaleOne Case-insensitive search: NALIFX -> ..\Textures\NaliFX.utx Case-insensitive search: Ambancient -> ..\Sounds\AmbAncient.uax Case-insensitive search: Amboutside -> ..\Sounds\AmbOutside.uax Case-insensitive search: flyby -> ..\Music\FlyBy.umx Collecting garbage Purging garbage -0.0ms Unloading: Package Render Garbage: objects: 9452->9376; refs: 119765 Game class is 'Intro' Level is Level Unreal.MyLevel Bringing Level Unreal.MyLevel up for play (0)... InitGame: ?Name=HasntChangedName?Class=Botpack.TFemale1?team=255?skin=FCommandoSkins.aphe?Face=FCommandoSkins.Portia?Voice=BotPack.VoiceFemaleOne Base Mutator is Unreal.Mutator1 Warning: Unreal.Mover49 is BumpOpenTimed. Bots don't understand this well - use StandOpenTimed instead! Initialized moving brush tracker for Level Unreal.MyLevel Created and initialized a new SDL viewport. Bound to IpDrv.so Case-insensitive search: Botpack -> ..\System\BotPack.u Team 255 Login: HasntChangedName Possessed PlayerPawn: TFemale1 Unreal.TFemale0 All inventory from HasntChangedName is accepted Input system initialized for SDLViewport0 Opening SDL viewport. Bound to OpenGLDrv.so Loaded render device class. Initializing OpenGLDrv... binding libGL.so.1 Resizing SDL viewport. X: 640 Y: 480 OpenGL GL_VENDOR : NVIDIA Corporation GL_RENDERER : GeForce4 MX 440/AGP/SSE2 GL_VERSION : 1.4.1 NVIDIA 53.28 GL_EXTENSIONS : GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_verte Device supports: GL_EXT_bgra Device supports: GL_EXT_paletted_texture Device supports: GL_ARB_texture_compression Device supports: GL_EXT_texture_compression_s3tc Device supports: GL_EXT_texture_env_combine Device supports: GL_EXT_compiled_vertex_array Device supports: GL_EXT_fog_coord Device supports: GL_EXT_secondary_color Device supports: GL_ARB_multitexture MinLogTextureSize = 2 MaxLogTextureSize = 8 Bound to ALAudio.so fcntl: Invalid argument fcntl: Invalid argument OpenAL Audio subsystem initialized. Game engine initialized Startup time: 14.953232 seconds. Entering main loop.
ok... well as I said... I still sigiot (even after doing the 'rm -rf /opt/unreal' before the emerge... but this happens when I try to run unreal-tournament with that engine too... so it's more than likely my hardware... sorry, but I can't verify that it works... hopefully ferret can...
I forgot to bring my Unreal CD with me to college, so I can't try this out yet.
ive updated the ebuild in cvs so could you guys sync up and try it out ?
re-open if the new ebuild (1) doesnt work and (2) you figure out why ;) it works fine over here ...
does this work: 1. It doesn't work for me. 2. because it's broken ;p As I stated above, I'm fairly certain it's a problem with my system and the version of the ut engine used... and it will never be fixed upstream
*** Bug 48265 has been marked as a duplicate of this bug. ***