Thanks Reproducible: Always
Created attachment 215795 [details] Updated ebuild Updated ebuild, based on atanks-3.7 in portage
Created attachment 215796 [details, diff] Updated patch for the Makefiles
reliably segfaults for me depending on the starting parameters. we'll pick up a later version.
(In reply to comment #3) > reliably segfaults for me depending on the starting parameters. we'll pick up > a later version. > Could you provide me some details on how to reproduce this segfault? If I can reproduce it locally I could try to work on a patch to fix it.
Basically, starting with audio and the default size for my screen 1920x1200 fails at the menu. Have a much lower resolution or using no audio fixes things up. I noticed a bunch of valgrind output the last time I checked so it just seems like memory corruption issues to me.
(In reply to comment #5) Thanks for the info, running the game at full resolution I could also provoke the crashes. The problem seems to stem from the fact that allegro is not fully threadsafe yet. A post of author in their forum about the upcoming version 4.3 I just found also confirmed this, and at least in a quick test of the alpha I couldn't provoke the crash any more. So once it is released I think 4.3 has good chances of making it into the tree again ;)