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Bug 300266 - games-action/atanks version bump to 4.2
Summary: games-action/atanks version bump to 4.2
Status: RESOLVED WONTFIX
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: Current packages (show other bugs)
Hardware: All Linux
: High enhancement
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-01-09 09:52 UTC by Vytautas
Modified: 2010-01-10 02:47 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
Updated ebuild (atanks-4.2.ebuild,925 bytes, text/plain)
2010-01-09 12:07 UTC, Andy Kittner
Details
Updated patch for the Makefiles (atanks-4.2-build.patch,7.98 KB, patch)
2010-01-09 12:08 UTC, Andy Kittner
Details | Diff

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Description Vytautas 2010-01-09 09:52:54 UTC
Thanks

Reproducible: Always
Comment 1 Andy Kittner 2010-01-09 12:07:47 UTC
Created attachment 215795 [details]
Updated ebuild

Updated ebuild, based on atanks-3.7 in portage
Comment 2 Andy Kittner 2010-01-09 12:08:33 UTC
Created attachment 215796 [details, diff]
Updated patch for the Makefiles
Comment 3 Mr. Bones. (RETIRED) gentoo-dev 2010-01-09 14:56:09 UTC
reliably segfaults for me depending on the starting parameters.  we'll pick up a later version.
Comment 4 Andy Kittner 2010-01-09 15:51:08 UTC
(In reply to comment #3)
> reliably segfaults for me depending on the starting parameters.  we'll pick up
> a later version.
> 

Could you provide me some details on how to reproduce this segfault?
If I can reproduce it locally I could try to work on a patch to fix it.
Comment 5 Mr. Bones. (RETIRED) gentoo-dev 2010-01-09 17:11:33 UTC
Basically, starting with audio and the default size for my screen 1920x1200 fails at the menu.  Have a much lower resolution or using no audio fixes things up.

I noticed a bunch of valgrind output the last time I checked so it just seems like memory corruption issues to me.
Comment 6 Andy Kittner 2010-01-10 02:47:39 UTC
(In reply to comment #5)
Thanks for the info, running the game at full resolution I could also provoke
the crashes. The problem seems to stem from the fact that allegro is not fully threadsafe yet. A post of author in their forum about the upcoming version 4.3 I just found also confirmed this, and at least in a quick test of the alpha I couldn't provoke the crash any more. So once it is released I think 4.3 has good chances of making it into the tree again ;)