As currently there is open data for openttd it should install it by default.
Created attachment 214287 [details] games-strategy/opengfx/opengfx-0.2.1.ebuild OpenGFX ebuild
Created attachment 214288 [details] games-strategy/opensfx/opensfx-0.2.1.ebuild
Created attachment 214290 [details] games-simulation/openttd/openttd-1.0.0_beta1.ebuild
Some comments from the OpenTTD Developers Team: 1) OpenGFX requires >= 0.7.0, not >= 0.7.4 2) OpenSFX requires >= 1.0.0, not >= 0.7.4 (especially because there is a 0.7.4 and 0.7.5 that do not support OpenSFX 3) If you use OpenGFX but not OpenSFX in the OpenTTD ebuild you won't give the warning, but you still need the sample.cat from the original files (or install NoSound/OpenSFX manually). So why does it only look at OpenGFX and not at OpenSFX? 4) Is it in the spirit of Gentoo to use precompiled packages and not compile from source? This holds for both OpenGFX and OpenSFX. 5) The homepage for OpenGFX and OpenSFX are wrong; their homepage is at respectively http://dev.openttdcoop.org/projects/opengfx and http://dev.openttdcoop.org/projects/opensfx 6) Is there any reason why the keywords for OpenSFX/OpenGFX are different than OpenTTD's keywords? 7) Why install license.txt for OpenGFX if you explicitly remove OpenTTD's equivalent (COPYING)?
(In reply to comment #4) > Some comments from the OpenTTD Developers Team: > 1) OpenGFX requires >= 0.7.0, not >= 0.7.4 Oldest version in portage is 0.7.3, so this >= can be removed I think. > 2) OpenSFX requires >= 1.0.0 But 1.0.0_beta1 supports it, right? (it's <1.0.0 ;) > 3, 5, 6 and 7 Fixed. > 4) Is it in the spirit of Gentoo to use precompiled packages and not compile > from source? This holds for both OpenGFX and OpenSFX. TODO. (; PS. After a little chat on #gentoo-games suggested category for open{gfx,sfx} is games-misc. PS2. Dunno what the games team think about this, but open{gfx,sfx} should be moved to their own bugs maybe?
Created attachment 214448 [details] games-misc/opengfx-0.2.1.ebuild Updated ebuild.
Created attachment 214450 [details] games-misc/opensfx-0.2.1.ebuild Updated ebuild.
Created attachment 214452 [details] openttd-1.0.0_beta1.ebuild Updated ebuild.
We'll pick up 1.0.0 final.
I've got ebuilds for opensfx and opengfx and deps that build from source. Will hang on to them and submit when 1.0.0 final is out
Created attachment 222439 [details] openttd-1.0.0_rc2.ebuild Bumped to latest rc.
until this is picked up for inclusion into the tree, I have maintained an overlay with the latest versions of the 1.0.0 betas/RCs as well as open{g,s}fx + their build deps: For those interested in testing, or to review the ebuilds (which is more than welcome) special thanks if you notice and report a fetch failure in grfcodec, catcodec, or nforenum: http://gitorious.org/openttd-gentoo-overlay/openttd
Created attachment 222607 [details] games-simulation/openttd-1.0.0_rc2 elog message added for USE=-lzo
the latest openttd-1.0.0 RC ebuilds (as well as opengfx, opensfx, + deps) are now available in the gamerlay overlay, in the global layman list.
Created attachment 226069 [details] openttd-1.0.0.ebuild
Created attachment 226073 [details] games-misc/openmsx-0.2.1 Ambiguously named music replacement set for openttd-1.0.0