After some time (5 to 20 mins) that I'm playing with penguin-command, everything freezes and the only solution is to press ctrl+alt+backspace. My configuration: Athlon XP 2400+ 512Mb RAM GeForce 4 MX440 Asus A7S333 I'm using NVidia accelerated drivers and the most up-to-date gentoo packages (without ~x86), as well as linux-2.4.22-vanilla. I don't use XDM. All other opengl games work well. These are my flags in make.conf: USE="3dnow aalib apache2 cdr cscope cups curl directfb dga doc dvb faad fbcon flash gd ggi gif gtk2 guile jikes kerberos imap lcms ldap mcal memlimit mmx mozaccess mozcalendar mozilla mozp3p mozsvg mozxmlterm mpi mysql offensive parse-clocks ppds samba scanner skey slp sse tcltk tiff v4l wmf wxwindows xml xml2 xvid" CHOST="i686-pc-linux-gnu" CFLAGS="-O3 -pipe -march=athlon-xp -fforce-addr -fomit-frame-pointer -falign-functions=4 -mfpmath=sse" CXXFLAGS="${CFLAGS}"
*** Bug 29116 has been marked as a duplicate of this bug. ***
*** Bug 29115 has been marked as a duplicate of this bug. ***
i just added 0.6.6, could you try that out please ?
err 1.6.6
ebuild's broken. #emerge -pv penguin-command These are the packages that I would merge, in order: Calculating dependencies \ emerge: there are no masked or unmasked ebuilds to satisfy "media-libs/jpeg-6b". I've got jpeg-6b-r3 already installed.
*** This bug has been marked as a duplicate of 29148 ***
wrong bug, i fixed ebuild at Bug 29148
so does the new ebuild fix your problem ?
MUCH worse. Now audio has about 500ms delay; also, I once did the following: 1)successfully launched the game, then exited from the main menu 2)re-launched the game a few seconds later; it icrashed immediately ("SDL parachute deployed") 3)re-launched a third time; the screen went black. I pressed ctrl+alt+F2 for a console and typed "killall penguin-command", then pressed alt+F7 to go back to XFree. The black screen was still there. I couldn't reproduce this, however. I can't say if there are still random freezes, as I'm not much willing to play it without a decent audio...
I can reproduce the segfault pretty much whenever I want. It goes like this: start the game enter the option screen press ESC the game will exit start it again ...SDL parachute deployed.
i cant make the game reliably crash but if i keep re-running it i can get it to both black screen and to sdl-parachute crash ... running gdb on it doesnt seem to help ... seems to lock up in different places each time ...
when i disabled sound support, i couldnt make it crash anymore ... so the good news is no crashing :D bad news is no sound :/ sync up and re-emerge the game and see if you can get it to crash ... you'll know if you've got the change if you dont have sound anymore :)
punted sound support until it gets less buggy