When I close the game instance previously launched by xqf, xqf consumes all cpu cycles (seen with the top command). There is a patch that was published by the dev team. Reproducible: Always Steps to Reproduce: 1.launch a game with xqf 2.quit the game Actual Results: top shows that xqf process consumes all cpu cycles
Created attachment 206946 [details, diff] the patch corrects the infinite loop (waiting on a non blocking descriptor)
Created attachment 206947 [details] ebuild that include the patch "cpu_overrun.patch"
I can confirm this.
in portage. thanks for the bug report and patch.