Changelog of AdvanceMAME Version 0.106.1 2008/12 - Fixed the black screen bug with paletteized games. - Fixed the computation of the font size of the menu for vertical games. - Added support for 'lq' and 'hq' resize mode using the 'overlay' output mode. - Added support for 'scanline' effects using the 'overlay' output mode. - Improved the cache locality of the blitting algorithm. Not it operates on segments of row, processing one segment up to the final stage before processing the next one. - - The default output mode in Windows and X is now 'overlay'. - The default resize effect is now 'fractional' instead of 'integer'. - The 'overlaysize' option now has the default 'auto' which uses the current video mode. - New Windows icon at high resolution. - Ignored WINKEYS in Windows if input_hotkey is set. - The SDL library now force the video driver 'directx' as default. Required because from SDL 1.2.10 the default is the slow 'windib'. - Windows binary is provided with SDL.dll 1.2.13. - Added multithread support for Windows using the pthread-win32 library. Reproducible: Always
Created attachment 202569 [details] advancemame-0.106.1.ebuild WARNING : I don't know if the patch /usr/portage/games-emulation/advancemame/files/advancemame-0.106.0-pic.patch is yet needed or not
advancemame-0.106.1 is in portage. thanks for the bug report.