What's new (heaps of things since 1.8.1): http://www.pygame.org/whatsnew.shtml Summary of changes: - many, many fixes and improvements. The largest amount of changes has gone into this release than any other pygame release. - bug fixes for backwards compatibility issues introduced in pygame 1.8.x series. old games like solarwolf and libraries like PGU work again. - experimental camera webcam module (still in development). - experimental midi module based on portmidi and pyportmidi (99% complete). - experimental gfxdraw module based on SDL_gfx (including AA circles, textured polygons and other goodness). - python3, and python3.1 support mostly completed. Some modules still remain to be completed - but mostly it's working. - nokia mobile phone s60 support. - improved OSX support (dropped pyobjc dependency, improved installer, sysfont now works on OSX). - pygame.examples + pygame.tests included with pygame. This makes testing easier, and also makes learning pygame more fun and easy. - cleanup of examples, and addition of new examples. - new tools to aid in development of pygame itself, better compilation documentation. - py2app, and py2exe support improved.
dev-python/pygame-1.9.1 was released on 2009-08-06.
Created attachment 200502 [details] this ebuild works for me I'm by no means an ebuild-expert but this ebuild works for me. I based it on the 1.8.1 ebuild It uses a patch to get rid of the warning about missing optional packages which requires user interaction.
Created attachment 200504 [details] removes user interaction if -auto is used removes the warning about missing optional packages when configuring with -auto
The ebuild didn't work for me because of the typo. In the line 31 add “/” between “${FILESDIR}” and “config.patch”.
+ 03 Sep 2009; Patrick Lauer <patrick@gentoo.org> +pygame-1.9.1.ebuild, + +files/config.patch: + Bump to 1.9.1. Small patch by Lorenz Quack. Fixes #280445