ARToolKit is a cross platform opensource C++ library that allows motion capture using your computer, a webcam and a print from your printer, the project's homepage and source code can be found at http://www.hitl.washington.edu/artoolkit/ Reproducible: Always
Created attachment 180303 [details] the third release of the ebuild
Created attachment 180417 [details] new ebuild made small adjustment for the eyetoy (V4L + jpeg), unmerge the previous and install this if you have installed with the eyetoy.
thanks for the ebuild! works fine! but do the libs really have to go into /usr/lib"${sys}" instead of plain /usr/lib?
(In reply to comment #3) > thanks for the ebuild! works fine! > but do the libs really have to go into > /usr/lib"${sys}" instead of plain /usr/lib? > well /usr/lib is a symlink so you're probably right, will update it when I'll get the chance
hi! I just removed the "${sys}" and the libs go into /usr/lib. tbh I have no idea why the 32bit/64bit check is even there, but I'm sure there's a reason :) fyi I'm preparing an ebuild for a game, which requires your ebuild (and tons of others which aren't in portage too :) ), that's why I ask.
(In reply to comment #5) > hi! > I just removed the "${sys}" and the libs go into /usr/lib. > tbh I have no idea why the 32bit/64bit check is even there, > but I'm sure there's a reason :) > fyi I'm preparing an ebuild for a game, which requires your ebuild (and tons of > others which aren't in portage too :) ), that's why I ask. > the 32/64 check is needed because there is an option which needs to be disabled when compiling a 64 bit, without disabling it, the compile will crash. this is part of the original compiling, I've didn't touched it.
ah ok, thanks for explanation! anyway there shouldn't be a problem with installing the libs into /usr/lib, should it? (sry, offtopic, but any chance you know a place with an ARToolKitPlus ebuild? No need to build one from scratch if there's already one up somewhere. :) )
nevermind. created an artoolkitplus ebuild myself. uploading when the other ebuilds are finished.
atplus is more older then at I think
yeah, maybe. but the game requires both, so I have no option :)
Created attachment 185150 [details] media-libs/ARToolKit/ARToolKit-2.72.1-r3.ebuild some minor modifications to calm down repoman. using insinto /usr/lib
Created attachment 185153 [details] another fix the if query in the start of the install stage isn't necessary.
Comment on attachment 185150 [details] media-libs/ARToolKit/ARToolKit-2.72.1-r3.ebuild obsoleting my one. you might also want to remove || ( media-libs/glut media-libs/freeglut ) as these block each other.
you do need one of them installed,
(In reply to comment #14) > you do need one of them installed, > virtual/glut should be enough though.
Created attachment 185169 [details] media-libs/ARToolKit/ARToolKit-2.72.1-r3.ebuild removed the || ( media-libs/glut media-libs/freeglut ) line. You also didn't use my fixes for repoman in my last commit, so I added your last modification in here too :)
np, didn't saw the changes
Created attachment 185314 [details] The error I get when emerging this package
(In reply to comment #18) > Created an attachment (id=185314) [edit] > The error I get when emerging this package > I probably need to upgrade your ancient kernel, as it seems to not have linux/linkage.h
(In reply to comment #19) > (In reply to comment #18) > > Created an attachment (id=185314) [edit] > > The error I get when emerging this package > > > > I probably need to upgrade your ancient kernel, as it seems to not have > linux/linkage.h > s/I/You :)
new ebuild with support for open source ati drivers and intel driver
Created attachment 191321 [details] support for more drivers were added