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Bug 249834 - games-emulation/gngeo-0.7 fails to build with current patch set
Summary: games-emulation/gngeo-0.7 fails to build with current patch set
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: All Linux
: High normal (vote)
Assignee: Gentoo Games
URL: http://m.peponas.free.fr/gngeo/
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2008-12-04 19:06 UTC by Markus Rathgeb
Modified: 2009-01-17 18:21 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments

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Description Markus Rathgeb 2008-12-04 19:06:21 UTC
I get an error while merging games-emulation/gngeo-0.7.
I can reduce the problem to the patch "gngeo-0.7-execstacks.patch".


Reproducible: Always

Steps to Reproduce:
emerge games-emulation/gngeo-0.7
Actual Results:  
...
i686-pc-linux-gnu-gcc  -O2 -march=athlon64 -pipe -Wall -Wno-unused -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DI386_ASM -DUSE_STARSCREAM -DUSE_RAZE  -Wl,-O1 -o gngeo fileio.o pd4990a.o streams.o video.o profiler.o main.o star_interf.o memory.o mamez80_interf.o raze_interf.o timer.o frame_skip.o messages.o screen.o emu.o unzip.o neocrypt.o sound.o generator68k_interf.o debug.o state.o conf.o transpack.o pbar.o driver.o list.o gui_interf.o videogl.o cyclone_interf.o gp2x.o drz80_interf.o menu.o effect/libeffect.a blitter/libblitter.a ym2610/libym2610.a star/libstar.a raze/libraze.a screen_i386.o video_i386.o   -lSDL_image -lSDL -lz -lm  -lSDL -lpthread
video.o: In function `draw_screen_scanline':
video.c:(.text+0x1431): undefined reference to `draw_scanline_tile_i386_norm'
video.c:(.text+0x150a): undefined reference to `draw_scanline_tile_i386_50'
video.c:(.text+0x1eba): undefined reference to `draw_one_char_i386'
video.o: In function `draw_screen':
video.c:(.text+0x9eb3): undefined reference to `draw_tile_i386_norm'
video.c:(.text+0xa035): undefined reference to `draw_tile_i386_50'
video.c:(.text+0xa1c3): undefined reference to `draw_one_char_i386'
screen.o: In function `screen_update':
screen.c:(.text+0x24a): undefined reference to `do_inner_interpolation_i386'
effect/libeffect.a(scanline.o): In function `effect_doublex_update':
scanline.c:(.text+0x22c): undefined reference to `do_inner_doublex_i386'
collect2: ld returned 1 exit status
make[3]: *** [gngeo] Error 1
make[3]: Leaving directory `/var/tmp/portage/games-emulation/gngeo-0.7/work/gngeo-0.7/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/var/tmp/portage/games-emulation/gngeo-0.7/work/gngeo-0.7/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/games-emulation/gngeo-0.7/work/gngeo-0.7'
make: *** [all] Error 2
 *
 * ERROR: games-emulation/gngeo-0.7 failed.

Expected Results:  
Compiling without errors ;-)

sys-devel/gcc-4.3.2
dev-lang/nasm-2.05.01
CHOST="i686-pc-linux-gnu"

When I edit the ebuild and prevent using the patch "gngeo-0.7-execstacks.patch" all will compile fine.
Comment 1 Mario Kicherer 2009-01-17 15:12:56 UTC
I can confirm this behavior with current stable gcc for x86.
Comment 2 Mr. Bones. (RETIRED) gentoo-dev 2009-01-17 18:21:35 UTC
Doesn't work with the latest nasm so I disabled the x86 asm stuff for now.