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Bug 218900 - yake ebuild: A game engine using the Ogre graphics engine
Summary: yake ebuild: A game engine using the Ogre graphics engine
Status: CONFIRMED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Default Assignee for New Packages
URL: http://www.yake.org/
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2008-04-22 15:03 UTC by Arne Babenhauserheide
Modified: 2018-12-03 12:57 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


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Description Arne Babenhauserheide 2008-04-22 15:03:04 UTC
Yake is a small, flexible, cross-platform game engine / application framework multi licensed under the LGPL and custom licenses. (It's not targetted to compete with the well-known high-end engines.)

Architecture: 
Yake provides various core functionality, an API abstraction layer for typically used middleware and similar functionality (from audio, graphics, physics to network replication, pathfinding, persistance etc) and high-level implementations for ready-to-use application-level objects (complex models which combine physical, graphical/visual and audible aspects as well as the interaction between sub-components).

Yake's design is very generic, with a lot of flexibility. They reach this goal by using plugins and an open data-driven approach as well as generic and meta-programming techniques. 

Default implementations for various pluggable systems and factories are provided.

Reproducible: Always