after emerging gltt and trying to compile moonlight creator to see if it would install I noticed that it could not find the gltt include files. the ebuild seemed to complete nicely but erroneously placed its includes in /usr/usr/include instead of /usr > Output of a locate gltt after running emerge gltt /usr/usr/include/gltt /usr/usr/include/gltt/FTBitmapFont.h /usr/usr/include/gltt/FTEngine.h /usr/usr/include/gltt/FTFace.h /usr/usr/include/gltt/FTFont.h /usr/usr/include/gltt/FTGlyph.h /usr/usr/include/gltt/FTGlyphBitmap.h /usr/usr/include/gltt/FTGlyphPixmap.h /usr/usr/include/gltt/FTGlyphVectorizer.h /usr/usr/include/gltt/FTInstance.h /usr/usr/include/gltt/FTPixmapFont.h /usr/usr/include/gltt/GLTTBitmapFont.h /usr/usr/include/gltt/GLTTboolean.h /usr/usr/include/gltt/GLTTFont.h /usr/usr/include/gltt/GLTTGlyphPolygonizer.h /usr/usr/include/gltt/GLTTGlyphPolygonizerHandler.h /usr/usr/include/gltt/GLTTGlyphTriangulator.h /usr/usr/include/gltt/GLTTminmax.h /usr/usr/include/gltt/GLTTOutlineFont.h /usr/usr/include/gltt/GLTTPixmapFont.h > Don't have time to fix it at the moment... but given some time I could... If it is a quick fix for one of the ebuild gurus I'll just put it in now... Currently to work around the issue I might just slap the files into a good place... as a workaround... If assistance is wanted... please let me know... I'm more than willing to help...
Thanks for catching this. :)