Pymol benefits from shader support. I updated the ebuild and provides the necessary patch. Unfortunately something in this breaks the nosplash patch. It installs fine, but the splash isn't hidden anymore. I cant figure out why and how to work around. Perhaps Donnie, you can help. I took an ebuild which supports the latest svn version, but it should work fine with every other version, too.
Created attachment 144141 [details] pymol-9999-r1.ebuild
Created attachment 144142 [details] pymol-9999-r1-shaders.patch
Created attachment 144143 [details] pymol-1.0-r1.ebuild
This is in the science overlay and should be in my -9999 too. FYI, the reason nosplash broke is that the logic is wrong. You wanted to check whether a variable didn't exist (-z) and instead checked for it existing (-n).
I noticed that. Is fixed in #229687.