This is the starting script for Quake3 - Navy Seals : Covert Ops. cd /opt/quake3/ ./quake3 +set fs_game seals When I take a look into the /opt/quake3 dir, I can't see any "quake3" executable :-( Only the quake3.x86. Creating a symlink repaired this but some newbie may get confused... Radek Reproducible: Always Steps to Reproduce:
Well, this happens when somebody changes the way an ebuild works without checking everything else ... Now whoever changed the ebuild to put the quake3 shell script into /usr/games/bin via dogamesbin should seriously consider reworking all the startscripts that assume to have the shell script in /opt/quake3 instaed of "somewhere". Please ppl, if you change something from how it originally worked by having a games eclass, this is all wonderful (i really mean this), but pls double check that everything works! Unmerge your packages and do a fresh install of every single package that depends on it and try _everything_ out, or ask whoever made the original ebuilds about any caveats. (AFAIK that would be me for quake3 and quake3-nsco) I haven't checked but some other ebuilds might suffer from the same problem (quake3-cpma, quake3-osp etc.) !Testing! ppl, it's all about testing!
yep, i broke it ... i didnt really properly test the quake3 stuff till the last few days ... it should be nasty now though :) http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/app-games/quake3-nsco/quake3-nsco-1.45.ebuild?rev=1.4&content-type=text/vnd.viewcvs-markup it utilizes this new eclass: http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/eclass/games-q3mod.eclass?rev=1.1&content-type=text/vnd.viewcvs-markup