ebuild in portage have >=dev-util/cmake-2.4 dependancy while package requires >=dev-util/cmake-2.5 >>> Creating Manifest for /usr/portage/games-fps/doomsday * checking ebuild checksums ;-) ... [ ok ] * checking auxfile checksums ;-) ... [ ok ] * checking miscfile checksums ;-) ... [ ok ] * checking deng-1.9.0-beta5.2.tar.gz ;-) ... [ ok ] >>> Unpacking source... >>> Unpacking deng-1.9.0-beta5.2.tar.gz to /var/tmp/portage/games-fps/doomsday-1.9.0_beta52/work >>> Source unpacked. >>> Compiling source in /var/tmp/portage/games-fps/doomsday-1.9.0_beta52/work/deng-1.9.0-beta5.2/deng-1.9.0-beta5.2/build ... -- Check for working C compiler: /usr/bin/i686-pc-linux-gnu-gcc -- Check for working C compiler: /usr/bin/i686-pc-linux-gnu-gcc -- works -- Check size of void* -- Check size of void* - done -- Check for working CXX compiler: c++ -- Check for working CXX compiler: c++ -- works CMake Error: This project requires version 2.4.5 of CMake. You are running version 2.4.2. -- Configuring done * * ERROR: games-fps/doomsday-1.9.0_beta52 failed. * Call stack: * ebuild.sh, line 46: Called src_compile * environment, line 2256: Called die * The specific snippet of code: * cmake -DCMAKE_C_COMPILER=$(type -P $(tc-getCC)) -DCMAKE_INSTALL_PREFIX=/usr -Ddatadir="${GAMES_DATADIR}"/${PN} -Dbindir="${GAMES_BINDIR}" -Dlibdir="$(games_get_libdir)" $(use openal && echo -DBUILDOPENAL=1) ../ || diefunc "$FUNCNAME" "$LINENO" "$?" "cmake failed"; * The die message: * cmake failed * * If you need support, post the topmost build error, and the call stack if relevant. * A complete build log is located at '/var/tmp/portage/games-fps/doomsday-1.9.0_beta52/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/games-fps/doomsday-1.9.0_beta52/temp/environment'. *
i meant requires 2.4.5 at least
fixed in cvs. thanks for the bug report.