this is the ebuild for the quake3 total modification Urban Terror, v2.6a. It follows the same "standard" as quake3-{cpma|osp} with q3ded-scripts for automatic starting at bootup and such... This is an update to 2.6 ebuild, called -r1 for portage compatibility. It uses 2.6 files (playq3ut2, q3ut2.rc, startq3ut2 provided by portage) and fetches the update before installing. Of course digest have to be recalculated. Reproducible: Always Steps to Reproduce:
Created attachment 11088 [details] the ebuild.
Created attachment 11089 [details] the ebuild.
and sorry for the double post...
Created attachment 11093 [details] the new ebuild.
Created attachment 11094 [details] the Changelog.
Created attachment 11095 [details] the digest.
Finally, i've attached the digest file, and up-to-date ebuild and Changelog. Sorry for inconvenience, this is my first ebuild submit to bugzilla :)
Hello, The ebuild worked fine on my system (x86, Gentoo 1.2). Bye, Mario Witte
Please implement this ebuild. The game works much, much better with the 2.6a update. You might want to make it _beta1 instead of beta-r1.
ok, i updated the ebuild in cvs with your changes in mind ... thanks for your suggestions :) http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/app-games/quake3-urbanterror/quake3-urbanterror-2.6_beta1.ebuild?rev=1.1&content-type=text/vnd.viewcvs-markup it utilizes this new eclass: http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/eclass/games-q3mod.eclass?rev=1.1&content-type=text/vnd.viewcvs-markup