Game fails to start with this message : No Game Mode possible! freeglut (billardgl): failed to change screen settings freeglut (billardgl): ERROR: Function <glutFullScreen> called with no current window defined. Reproducible: Always Steps to Reproduce: 1.emerge billardgl 2.launch it 3. Actual Results: ric@ric /usr/portage/games-action $ billardgl BillardGL (C) 2001, 2002 Tobias Nopper, Stefan Disch, Martina Welte No Game Mode possible! freeglut (billardgl): failed to change screen settings freeglut (billardgl): ERROR: Function <glutFullScreen> called with no current window defined. ric@ric /usr/portage/games-action Expected Results: expected the game to work virtual/glut version is : Installed versions: 1.0(18:42:36 09/23/07) freeglut version is Installed versions: 2.4.0-r1(18:31:56 09/23/07) i emerged and reemerged freeglut and billardgl .. same result everytime . no modes. Anything i can try ?
What's the output from: grep -i modes /etc/X11/xorg.conf You're probably missing the resolution the games uses by default.
Hi thanks for the speedy reply. here it is : # grep -i modes /etc/X11/xorg.conf option "MetaModes" "1024x768-1024x768" Modes "1024x768" also it might be worthy to mention im using the mergedFB mode with a radeon 9250 , open source radeon driver. the two screens are identical. Any way out of this ? Ric
Define more modes. I have: "1920x1200" "1600x1200" "1280x1024" "1024x768" "800x600" "640x480"
Give that a try and report back please.
that's where i hit a snag .. Modes "1024x768" so i added also 800 600 and 640 480 for a spin .. that unfortunately didnt work .. so i asked myself .. ok that don't work so can i do it in the metamodes .. the "MetaModes" "1024x768-1024x768" and add to it .. cause i sure didnt want to have lower resolution than this bear minimum. .so i tried but always X reports back that i cant do that there's a config error .. ex of what i did ... option "MetaModes" "1024x768-1024x768" "800x600-800x600" that failed .. also tried .. "1024x768-1024x768 800x600-800x600" that failed too .. I mentioned i was using the mergedFB .. so i dont know if that pretty much nails my coffin .. Sorry for the delay .. been working overtime tons. Sincerely yours Ric
"reopen"
Just tried again and it works fine for me. go ahead and reopen if this is still a problem.