With this ebuild gamess compiles fine and pass all tests on x86_64 Reproducible: Always
Created attachment 131614 [details, diff] Patch to support blas on amd64
Created attachment 131615 [details] new gamess ebuild
Created attachment 131617 [details] Updated patch
I'll hook it up when I get some time.
(In reply to comment #4) > I'll hook it up when I get some time. > I suggest that we try using the new pkg-config mechanism for blas to find the proper libs instead of hard coding the paths. Also, I don't see any reason why we couldn't link against the shared libs but I might have overlooked something. Markus
I've just committed a new revision for gamess with amd64 support. Please give it a shot and let me know should there be any problems. Everythings works fine on my opteron. cheers, Markus
seems to work on my Xeon 5335 cluster how about using mpi for process comunication =)
(In reply to comment #7) > seems to work on my Xeon 5335 cluster Great! I guess I can close this bug then. > how about using mpi for process comunication =) > Sounds great! Want to give it a try and report back ;) Seriously though, I've had pretty good experience with gamess' TCP/IP socket code on up to 32 nodes of a big shared memory machine. If you think MPI might be more efficient for your system you could try PC Gamess which has binaries for several MPI flavors I believe. cheers, Markus
(In reply to comment #8) > > Sounds great! Want to give it a try and report back ;) > Seriously though, I've had pretty good experience > with gamess' TCP/IP socket code on up to 32 nodes > of a big shared memory machine. If you think MPI > might be more efficient for your system you could > try PC Gamess which has binaries for several MPI > flavors I believe. > > cheers, > Markus > Btw pc-gamess mostly based on gamess source code with some additions =) I think that mpi version of gamess will be more sutable for clusters with infinibend interconnects =) Sockets based version works fine up to 64 ccores. But if you try to use more cores than you see that there are some performance ovelap due to ethernet communications
Yeah, I can have a look at this at some point time permitting. If you would like to take a stab at it I'd appreciate your comments/patches/... Thanks, Markus