when rotating a subsurfed mesh, blender crashs on AMD64. it seems to work if I use software GL. (suspect bug in fire-gl drivers?) [ Searching for packages matching blender... ] [ Colour Code : set unset ] [ Legend : Left column (U) - USE flags from make.conf ] [ : Right column (I) - USE flags packages was installed with ] [ Found these USE variables for media-gfx/blender-2.44 ] U I + + blender-game : Adds game engine support to blender + + ffmpeg : Enable ffmpeg support + + jpeg : Adds JPEG image support + + nls : Adds Native Language Support (using gettext - GNU locale utilities) - - openal : Adds support for the Open Audio Library - - openexr : Support for the OpenEXR graphics file format + + png : Adds support for libpng (PNG images) - - sdl : Adds support for Simple Direct Layer (media library) oninoshiko@Kururu ~ $ blender guessing 'blender' == '/usr/bin/blender' Compiled with Python version 2.4.4. Checking for installed Python... got it! Segmentation fault oninoshiko@Kururu ~ $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI MOBILITY FireGL V5250 OpenGL version string: 2.0.6458 (8.36.5)
this seems to affect the the binary blender from blender.org as well, supporting my assertion that is it not blender.
I'm afraid it's an upstream problem then, you may try the opensource drivers.
(In reply to comment #2) > I'm afraid it's an upstream problem then, you may try the opensource drivers. Closing as such, if you can reproduce this with latest ati-drivers, you'll have to take it with ATI. Thanks.