Invisible walls, in a game where destroying the walls is ones objective. A friend with debian unstable also had this problem, but seems unrelated to graphic card. He was using debian unstable, but another friend with debian testing ran it just fine. So maybe there's a library there that bugs Reproducible: Always Steps to Reproduce: 1.Install and start the game. 2.Select two player game (haven't tried network game, but I don't think it's related to that). 3.First you place cannons and use them to attack the opponent 4.When the time comes to place walls, they don't show up!!! Actual Results: Can't see the walls Expected Results: Show the walls emerge info: Portage 2.0.47-r8 (default-x86-1.4, gcc-3.2.2, glibc-2.3.1-r2) ================================================================= System uname: 2.4.20-gentoo-r1 i686 AMD Athlon(tm) XP 2000+ GENTOO_MIRRORS="http://trumpetti.atm.tut.fi/gentoo" CONFIG_PROTECT="/etc /var/qmail/control /usr/kde/2/share/config /usr/kde/3/share/config /usr/X11R6/lib/X11/xkb /usr/kde/3.1/share/config /usr/share/config /opt/quake3/cpma/server.cfg" CONFIG_PROTECT_MASK="/etc/gconf /etc/env.d" PORTDIR="/usr/portage" DISTDIR="/usr/portage/distfiles" PKGDIR="/usr/portage/packages" PORTAGE_TMPDIR="/var/tmp" PORTDIR_OVERLAY="/usr/local/portage" USE="x86 oss 3dnow apm avi crypt cups encode gif jpeg libg++ mikmod mmx mpeg ncurses nls pdflib png quicktime spell truetype xml2 xmms xv zlib gdbm berkdb slang readline arts bonobo tcltk java X sdl gpm tcpd pam libwww ssl python esd imlib oggvorbis motif opengl aalib acpi alsa cdr dga directfb doc dvd ethereal fbcon flash gb gd ggi -gnome -gtk guile imap ipv6 jikes junit -kde maildir mozilla mysql nas nocardbus oav perl plotutils -qt -qtmt ruby samba sasl -svga tetex tiff usb xface xml" COMPILER="gcc3" CHOST="i686-pc-linux-gnu" CFLAGS="-march=athlon-xp -O3 -pipe -fomit-frame-pointer" CXXFLAGS="-march=athlon-xp -O3 -pipe -fomit-frame-pointer" ACCEPT_KEYWORDS="x86" MAKEOPTS="-j2" AUTOCLEAN="yes" SYNC="rsync://trumpetti.atm.tut.fi/gentoo-portage" FEATURES="sandbox ccache" Didn't work on debian unstable, but worked on debian testing. Those aren't compiled with heavy optimisations, so I think that is an exluded condition.
This seems to have been a problem with castle-combat and libraries and the game itself. And castle-combat was removed from the portage tree, so this bug is obsolete Mark as CLOSED
odd that a game was removed from portage ... ill try to find out who/why and get it back :)
Re-added to CVS. Odd that it went away, but I'm sure that if there was some problem we'll experience it again and be sure to make a note of it here if we have to remove it again. ;-) Paul - maybe you'd like to try it out again and see if the invisible walls are still (not) there. Reopen if so. Closing...