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Bug 169559 - games-strategy/wesnoth-1.2.2 - fix auto-save bug
Summary: games-strategy/wesnoth-1.2.2 - fix auto-save bug
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All All
: High major (vote)
Assignee: Gentoo Games
URL: https://gna.org/bugs/?8526
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2007-03-06 00:31 UTC by igch
Modified: 2007-03-20 05:40 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments
auto-save patch (playcampaign_1.2.2_to_svn16054.patch,620 bytes, patch)
2007-03-06 00:32 UTC, igch
Details | Diff
ebuild to apply patch (wesnoth-1.2.2-r1.ebuild,2.70 KB, text/plain)
2007-03-06 00:33 UTC, igch
Details

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Description igch 2007-03-06 00:31:17 UTC
Wesnoth 1.2.2 has a bug where its auto-save function appends the auto-save information (e.g., -auto-save8) to the name of whatever saved game you loaded from rather than from the scenario's name, so that one ends up with names like:

Example-Auto-Save5-Auto-Save6-Auto-Save7
Example_Turn_6-Auto-Save7

This also breaks automatic deletion of auto-saves when saving at the end of a scenario.

A fix was submitted to Wesnoth's SVN repository, and it was trivial enough to produce a patch from that could be applied via Portage.

Reproducible: Always

Steps to Reproduce:
Comment 1 igch 2007-03-06 00:32:35 UTC
Created attachment 112232 [details, diff]
auto-save patch
Comment 2 igch 2007-03-06 00:33:15 UTC
Created attachment 112234 [details]
ebuild to apply patch
Comment 3 Mr. Bones. (RETIRED) gentoo-dev 2007-03-20 05:40:08 UTC
patch is in 1.2.3