Guided by masterdriverz on the #gentoo-dev-help I added a sed command to make the wrapper call the uqm binary even when it's installed in an amd64 /usr/games/lib64/ folder (using ${GAMES_LIBDIR}). I added ~amd64 as I can only say it runs okay on my machine, and maybe others should test it too. Reproducible: Always
Created attachment 108994 [details] ebuild for uqm-0.6.2 that works on amd64
Not here I'm afraid: # /usr/games/bin/uqm /usr/games/bin/uqm: line 3: /usr/games/lib/uqm/uqm: No such file or directory /usr/games/bin/uqm: line 3: exec: /usr/games/lib/uqm/uqm: cannot execute: No such file or directory
(In reply to comment #2) > Not here I'm afraid: > > # /usr/games/bin/uqm > /usr/games/bin/uqm: line 3: /usr/games/lib/uqm/uqm: No such file or directory > /usr/games/bin/uqm: line 3: exec: /usr/games/lib/uqm/uqm: cannot execute: No > such file or directory What arch do you use? Are you sure you used this ebuild and not the one from portage?
Sorry, i thought your ebuild was basically the same as the one in portage, just with the keywords changed (many users do this), thus didn't look at it.
I re-tried with your ebuild and it works, so it's in the tree now. For the next bug you file, a patch would be more suitable, because it allows us to have a quick glance over the changes and makes sure we don't override any changes made. Thanks!