Following the homepage: This is meant to be a fairly conservative branch of the Quake source code. It's intended to support Quake and Quakeworld in both software and GL versions, as well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported as best I can manage with some help from some other users). I don't intend on changing the look or feel of the game by adding lots of rendering enhancements, etc, but rather just fixing little bugs that I've come across over the years. I'll be adding small enhancements and may even rewrite substantial portions of the code, but I don't want to change the fundamental feel of the game. Reproducible: Always Steps to Reproduce:
Created attachment 107534 [details] tyrquake-9999.ebuild ebuild - uses sources from git repository
Oh, the credit for this ebuild goes to Paul Bredbury. (: