Hi, just installed d2x-rebirth on amd64 with worked without any problems. I could play the first two levels without any problems, didnt test/play any further. Also multiplayer games and such things werent tested. Anyway i feel like it should be hardmasked on amd64 just as it is on x86 since it worked flawlessly. CFLAGS="-march=nocona -O2 -pipe" was used Reproducible: Always Steps to Reproduce:
Just tried to install d1x-rebirth with descent1-demodata and descent1-maps which worked when i turned the "demo" flag on, compiled without problems started and entered the game. Without "demo" it produced the error mentioned at the end of the ebuild. I just couldnt get the mouse working, which resulted my spaceship to rotate all day long. It worked with keyboard input. I suggest hardmasking d1x-rebith for amd64 too, since the game is playable although with possible restrictions. I do not know wether I could have used the -maps files, i found them nowhere in the menu of the game.
Sorry, that's not good enough for ~amd64, and hardmasking doesn't make sense, because it's used for packages that were keyworded previously but don't work anymore/have security issues etc.
I dont quite understand the decision for d2x (I do for d1x, though). The d2x ebuild has never been changed and is hardmasked since it is in the tree according to the changelog. There even is a "# Should work on amd64 also" within the .ebuild and it did so for me... (Please note comment #1 is about another (very similar) package)