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Bug 157164 - quake3-cpma 1.43 bump
Summary: quake3-cpma 1.43 bump
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement
Assignee: Gentoo Games
URL: http://www.promode.org
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-12-04 16:33 UTC by Dijon Page
Modified: 2007-08-17 23:25 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
Ebuild for quake3-cpma-1.40 (quake3-cpma-1.40.ebuild,793 bytes, text/plain)
2007-02-25 08:36 UTC, Arnaud Vrac
Details
quake3-cpma-1.40.ebuild (quake3-cpma-1.40.ebuild,689 bytes, text/plain)
2007-04-27 16:13 UTC, Paul Bredbury
Details

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Description Dijon Page 2006-12-04 16:33:52 UTC
Version 1.39 of CPMA was released on Nov 20. In my testing, just renaming the 1.38-r1 ebuild works fine.
Comment 1 Dijon Page 2006-12-09 23:01:31 UTC
Actually that's not quite true. Renaming the 1.38-r1 ebuild to 1.39 does work the same as the 1.38 one does, but the cpma-mappack-full.zip file has its contents extracted by default into the /var/tmp/portage/games-fps/quake3-cpma-1.39/work directory (instead of /var/tmp/portage/games-fps/quake3-cpma-1.39/work/cpma). The ebuild doesn't install those files, so the cpma maps aren't available in-game.

http://www.promode.org/wiki/index.php/Installing_CPMA suggests that the CPMA mappack should also end up extracted into the baseq3 directory instead of the CPMA directory. I'm not sure why they say this, but they seem pretty adamant that this is so.

The reason I didn't notice this initially was that I had previously extracted the cpma mappack into my ~/.q3a/baseq3, and didn't notice that the maps weren't installed properly by the ebuild.

I realise that quake3-cpma-1.38-r1 is package.mask'd, but I like playing around with new things and am willing to help debug things if I can.

Cheers!
Dijon
Comment 2 Dijon Page 2006-12-22 18:59:06 UTC
Version 1.40 is now released. Bumping the 1.38-r1 ebuild to 1.40 and copying over the maps to ~/.q3a/baseq3 appears to still work correctly. I may have time to look into ebuild code so that I can fix the issue myself soonish, but Christmas and family being over is somewhat in the way currently.

Merry Christmas!
Comment 3 Arnaud Vrac 2007-02-25 08:36:06 UTC
Created attachment 111173 [details]
Ebuild for quake3-cpma-1.40

Maps are installed now
Comment 4 Paul Bredbury 2007-04-27 16:13:27 UTC
Created attachment 117416 [details]
quake3-cpma-1.40.ebuild

Tidied ebuild (by a miniscule amount).

To enable bots:  quake3-cpma +bot_enable 1
Comment 5 Chris Gianelloni (RETIRED) gentoo-dev 2007-08-17 23:25:07 UTC
Bumped to 1.43 in the tree.  I apologize that this took so long to get done.  I moved across the country, which significantly reduced my development time.  Enjoy!