Hi there, While glest-2.0.0-r1 compiles now without problems, it doesn't work. After starting, I see a black screen for a few seconds and after a while, it returns to my WM and gave me the following error on the console: Exception: Bits per sample must be 8 or 16: data/core/menu/sound/click_a.wav I am on a PPC with GCC 4.1. Could this be an Big Endian problem? Albert
probably from README.linux * The game does not work on ppc (big endian architectures) yet
Dekeywording.
I'm checking this patch http://david.woodhou.se/glest-cvs-incomplete-be-enabling.patch Maybe could be enough