latest version of quake 4 is 1.3.2 latest version in portage is 1.3. he fixed some issues with the installer and the smp binary issue which was related to the id libsdl.. Posted the linuxgames site because idsoftware appears to be down at the moment
Created attachment 94096 [details] quake4-bin-1.3-r1.ebuild added a -2 to the end of the SRC_URI instead of making the version 1.3-2 to try to comply with version naming conventions in ebuilds.
Created attachment 94099 [details] quake4-bin-1.3-r1.ebuild fixed src_unpack reference
(In reply to comment #1) > added a -2 to the end of the SRC_URI Use the versionator eclass instead. For some examples, run: find /usr/portage -name \*.ebuild | xargs grep replace_version_sep | grep games > fixed src_unpack reference Can simply use: unpack_makeself ${A}
Created attachment 94274 [details] quake4-bin-1.3.2.ebuild Cool, thnx, fixed using the versonator and ${A} and did a test run, went smoothly here amd64
Whats stopping this from going in, so we can work on it.
http://www.gentoo.org/proj/en/desktop/games/#doc_chap5_sect10
(In reply to comment #6) > http://www.gentoo.org/proj/en/desktop/games/#doc_chap5_sect10 > Sorry, I just meant to ask if this was fine to go in, and just a matter of time, or whether it needed additional changes. Thanks
Added to CVS... Normally, a full ebuild isn't required when the changes are trivial, a patch, or even just comments about what needs changing are sufficient. The ebuild is appreciated, though. Just letting you know so you can save yourself some trouble in the future.
hi, hi had a lot of problems whith missing strings: during game startup you get messages like: "Unknown string id #str_XXXXXX" and during the normal game you get some random #str_XXXXXX in menus,maps names,etc.. this problem occur due naming of zpaks: "zpak_language_NN.pk4.off" the zpaks should be renamed in "zpak_language_NN.pk4" instead (italian,spanish,russian,polish,czech,french) the english language zpaks are ok.