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Bug 143720 - games-fps/quake4-bin-1.3.2 version bump
Summary: games-fps/quake4-bin-1.3.2 version bump
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement
Assignee: Gentoo Games
URL: http://www.linuxgames.com/news/feedba...
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-08-12 14:51 UTC by Michael Boone
Modified: 2008-02-10 21:48 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
quake4-bin-1.3-r1.ebuild (quake4-bin-1.3-r1.ebuild,2.78 KB, text/plain)
2006-08-12 15:16 UTC, Michael Boone
Details
quake4-bin-1.3-r1.ebuild (quake4-bin-1.3-r1.ebuild,2.78 KB, text/plain)
2006-08-12 15:56 UTC, Michael Boone
Details
quake4-bin-1.3.2.ebuild (quake4-bin-1.3.2.ebuild,2.81 KB, text/plain)
2006-08-14 14:57 UTC, Michael Boone
Details

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Description Michael Boone 2006-08-12 14:51:36 UTC
latest version of quake 4 is 1.3.2 latest version in portage is 1.3. he fixed some issues with the installer and the smp binary issue which was related to the id libsdl.. Posted the linuxgames site because idsoftware appears to be down at the moment
Comment 1 Michael Boone 2006-08-12 15:16:57 UTC
Created attachment 94096 [details]
quake4-bin-1.3-r1.ebuild

added a -2 to the end of the SRC_URI instead of making the version 1.3-2 to try to comply with version naming conventions in ebuilds.
Comment 2 Michael Boone 2006-08-12 15:56:26 UTC
Created attachment 94099 [details]
quake4-bin-1.3-r1.ebuild

fixed src_unpack reference
Comment 3 Paul Bredbury 2006-08-12 23:04:49 UTC
(In reply to comment #1)
> added a -2 to the end of the SRC_URI

Use the versionator eclass instead. For some examples, run:
find /usr/portage -name \*.ebuild | xargs grep replace_version_sep | grep games

> fixed src_unpack reference

Can simply use:  unpack_makeself ${A}
Comment 4 Michael Boone 2006-08-14 14:57:34 UTC
Created attachment 94274 [details]
quake4-bin-1.3.2.ebuild

Cool, thnx, fixed using the versonator and ${A} and did a test run, went smoothly here amd64
Comment 5 Mike McQuaid 2006-09-06 08:22:54 UTC
Whats stopping this from going in, so we can work on it.
Comment 6 Mr. Bones. (RETIRED) gentoo-dev 2006-09-06 08:52:59 UTC
http://www.gentoo.org/proj/en/desktop/games/#doc_chap5_sect10
Comment 7 Mike McQuaid 2006-09-06 09:33:28 UTC
(In reply to comment #6)
> http://www.gentoo.org/proj/en/desktop/games/#doc_chap5_sect10
> 

Sorry, I just meant to ask if this was fine to go in, and just a matter of time, or whether it needed additional changes.

Thanks
Comment 8 Chris Gianelloni (RETIRED) gentoo-dev 2006-09-06 14:00:43 UTC
Added to CVS... Normally, a full ebuild isn't required when the changes are trivial, a patch, or even just comments about what needs changing are sufficient.  The ebuild is appreciated, though.  Just letting you know so you can save yourself some trouble in the future.
Comment 9 Alessio Cassibba (X-Drum) 2006-09-10 10:53:48 UTC
hi, 
hi had a lot of problems whith missing strings:
during game startup you get messages like:
"Unknown string id #str_XXXXXX"
and during the normal game you get some random #str_XXXXXX
in menus,maps names,etc..

this problem occur due naming of zpaks: "zpak_language_NN.pk4.off"
the zpaks should be renamed in "zpak_language_NN.pk4" instead
(italian,spanish,russian,polish,czech,french)

the english language zpaks are ok.