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Bug 141481 - nwn 1.67 crashes after "Loading Area"
Summary: nwn 1.67 crashes after "Loading Area"
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: x86 Linux
: High normal (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-07-23 04:36 UTC by Damien
Modified: 2006-09-18 20:10 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
strace ./nwn and emerge --info (comment.txt,8.88 KB, text/plain)
2006-07-23 04:38 UTC, Damien
Details

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Description Damien 2006-07-23 04:36:14 UTC
Never Winter Nights (1.67) crashes after the "Loadig Area" message is displayed when the game is starting up.  

I am guessing that the issue is related to OpenGl.  I am using the nvidia opengl implementation (nvidia-drivers-1.0.8762-r1) and using eselect to set the opengl to use to nvidia.

I also tried switching to the org-X11 implementation but get the same result.

When I tried loading an old saved game from windows the nwmain process seemed to run away.

I have attatched an strace from 'strace ./nwn' in case that may be useful as well as emerge --info.
Comment 1 Damien 2006-07-23 04:38:19 UTC
Created attachment 92547 [details]
strace ./nwn and emerge --info

Contains both emerge --info and strace ./nwn
Comment 2 Chris Gianelloni (RETIRED) gentoo-dev 2006-07-26 07:56:38 UTC
Try 1.67-r1 instead...
Comment 3 Fabio Bonfante 2006-09-13 18:56:41 UTC
happen to me too with a "strange" resolution like 1152x864... a standard 1024x768 or 800x600 "fix" it. In the game GUI all works with any res.

on amd64, stable, nwn 1.67-r1, nvidia-drivers-1.0.8762-r1
Comment 4 Chris Gianelloni (RETIRED) gentoo-dev 2006-09-18 13:21:50 UTC
I have no problems with 1440x900 using 1.68, can you try this version and see if it fixes the problem for you?
Comment 5 Fabio Bonfante 2006-09-18 17:19:48 UTC
seems ok for me now with 1.68
Comment 6 Chris Gianelloni (RETIRED) gentoo-dev 2006-09-18 20:10:41 UTC
OK.  I'll consider this as FIXED, then.

Thanks.