Never Winter Nights (1.67) crashes after the "Loadig Area" message is displayed when the game is starting up. I am guessing that the issue is related to OpenGl. I am using the nvidia opengl implementation (nvidia-drivers-1.0.8762-r1) and using eselect to set the opengl to use to nvidia. I also tried switching to the org-X11 implementation but get the same result. When I tried loading an old saved game from windows the nwmain process seemed to run away. I have attatched an strace from 'strace ./nwn' in case that may be useful as well as emerge --info.
Created attachment 92547 [details] strace ./nwn and emerge --info Contains both emerge --info and strace ./nwn
Try 1.67-r1 instead...
happen to me too with a "strange" resolution like 1152x864... a standard 1024x768 or 800x600 "fix" it. In the game GUI all works with any res. on amd64, stable, nwn 1.67-r1, nvidia-drivers-1.0.8762-r1
I have no problems with 1440x900 using 1.68, can you try this version and see if it fixes the problem for you?
seems ok for me now with 1.68
OK. I'll consider this as FIXED, then. Thanks.