Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degree's of freedom, colored lighting, mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation), procedural textures, radiosity, particle systems, halos, volumetric fog, scripting (using Python or other languages), 8-bit, 16-bit, and 32-bit display support, Direct3D, OpenGL, Glide, and software renderer, font support, hierarchical transformations, ... See the extensive list of features (http://crystal.sourceforge.net/features.html) for more details. Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, MacOS/X Server, DOS, and Macintosh. It can optionally use OpenGL (Windows, GNU/Linux, Mac, OS/2, BeOS), Allegro (GNU/Linux, DOS), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX. A Direct3D8 driver is currently in development.
*** This bug has been marked as a duplicate of 6676 ***
Closing to clean up after bugzilla upgrade. reopen if closed in error. Thanks.
clean up bug list after bugzilla update